Search found 224 matches

by CeeJay
Mon Aug 07, 2017 9:16 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 224602

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

So... I downloaded the latest GITHUB build. It appears to be based on older versions of 3DGE, why? What with the opening 3DGE animation and what appears to be recently-added menu options now gone. And where's the option in the sound menu to have the pitching removed? Quote from changelog: "+ NEW: So...
by CeeJay
Mon Jun 26, 2017 6:58 am
Forum: Support and Help
Topic: WEAKNESS
Replies: 4
Views: 11632

Re: WEAKNESS

Thanks, got it working :D
by CeeJay
Thu Jun 22, 2017 3:16 pm
Forum: Support and Help
Topic: WEAKNESS
Replies: 4
Views: 11632

Re: WEAKNESS

Well, I tried that and it didn't seem to work :(

I'm trying to make an attack do more damage when sneaking up from behind.
by CeeJay
Thu Jun 22, 2017 1:09 am
Forum: Support and Help
Topic: WEAKNESS
Replies: 4
Views: 11632

WEAKNESS

I've noticed that none of the WEAKNESS commands are present in any of the documentation. I was wondering how I would go about making enemies vulnerable only from the back. Using WEAKNESS.ANGLES=1:360 makes them vulnerable from all sides, but how do I change to this only aplly to the back (5th rotati...
by CeeJay
Fri May 05, 2017 8:28 am
Forum: Mods/Projects
Topic: Operation: Arctic Wolf Revisited (v. 3.0)
Replies: 10
Views: 25146

Operation: Arctic Wolf Revisited (v. 3.0)

http://i.imgur.com/MjDMJ4h.png For months now, Allied Intelligence has suspected that the German navy has been attempting to construct a nuclear-powered submarine somewhere in the Arctic Circle that would rule the Atlantic and threaten the east coast of the United States. The existence of this subm...
by CeeJay
Sat Apr 29, 2017 9:45 am
Forum: Bug Reports
Topic: TELEIN/TELEOUT_EFFECTOBJ
Replies: 1
Views: 8872

TELEIN/TELEOUT_EFFECTOBJ

DDFLINE/LINES.DDF: 3DGE won't accept any TELEIN/TELEOUT_EFFECTOBJ that doesn't use thing nr 14. The teleporter will be rendered inoperatble.
by CeeJay
Sat Apr 29, 2017 9:42 am
Forum: Bug Reports
Topic: SPLASH_SOUND
Replies: 0
Views: 9092

SPLASH_SOUND

DDFSECT/SECTORS.DDF: SPLASH_SOUND does not trigger if player is using scuba powerup. Logically, SPLASH_SOUND should always trigger.
by CeeJay
Sat Apr 08, 2017 10:38 am
Forum: Bug Reports
Topic: Sprites with black spots
Replies: 12
Views: 34437

Re: Sprites with black spots

Made no difference. Worth mentioning that I'm using two seperate WADs, one with the custom palette and one with none (default). I would use PNGs instead but the grab feature appears to be broken (I use SLADE to offset the images, 3DGE seems to just ignore it) and I would rather not resort to having ...
by CeeJay
Mon Apr 03, 2017 12:11 am
Forum: Bug Reports
Topic: Sprites with black spots
Replies: 12
Views: 34437

Sprites with black spots

When using graphics (sprites) with their own custom palettes (not PNG images but DOOM gfx with custom game palette) I get strange black spots on some images, it seems to be related to a single color getting replaced with a black one or something. This issue has been around for a while. EDIT: http://...
by CeeJay
Thu Mar 30, 2017 1:01 pm
Forum: Support and Help
Topic: Images/PNG Grab
Replies: 4
Views: 11916

Re: Images/PNG Grab

I've had some issues myself. It just doesn't seem to work properly. I'm using PNG images for an enemy with embedded offsets and without any entries in IMAGES.DDF but 3DGE appears to be doing something wrong. It's not centered but it not the correct offset either. Does 3DGE assume the graphic is a HU...