Search found 391 matches

by Corbachu
Thu Sep 28, 2017 9:36 pm
Forum: Mods/Projects
Topic: [MOD/ADDON]ZHUD For 3DGE
Replies: 9
Views: 16030
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Re: [MOD/ADDON]ZHUD For 3DGE

Inventory is the next major thing we are going to tackle as soon as we get stuff fixed up some more :-)

Forgot to add the ZHUD, gonna do it tonight and make it the default for split screen since it is much cleaner for that mode :)
by Corbachu
Wed Sep 27, 2017 6:26 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202255
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Almost ready to make Test3 official - I uploaded another DevBuild that has working Two-Player splitscreen (as long as Player 1 uses a controller and Player 2 uses the mouse/keyboard). So that's nice to have now =) Also, I made a very important change to the interpolation code that should make the ga...
by Corbachu
Tue Sep 26, 2017 4:05 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202255
Gender:

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

I'm going to make another official release of 2.1.0 - Test3 (finally!), so that should happen later tonight. Numerous bug fixes, fixes with the physics, and other things have been implemented. Very soon, I'm going to start another fork of EDGE after 2.1.0 official comes out, because I am planning on...
by Corbachu
Thu Sep 21, 2017 2:14 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202255
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

I've released a new testbuild of 3DGE Test3 which brings it closer to a final release of 2.1.0.

https://devbuilds.drdteam.org/3dge/EDGE ... 39864ea.7z

I've fixed numerous bugs since the last test, and cleaned up the menu drawers once again.
by Corbachu
Thu Sep 14, 2017 11:42 pm
Forum: Support and Help
Topic: I work on CMake Linux support
Replies: 1
Views: 5965
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Re: I work on CMake Linux support

I saw that you completed it -- I'll check it out and make sure it doesn't conflict with Win32 building =)

You rock btw! Finally, we can get everyone unified under CMAKE instead of dealing with a handful
of different platform-specific MAKEFILES. =)
by Corbachu
Thu Sep 14, 2017 9:43 pm
Forum: Support and Help
Topic: models with multiple textures?
Replies: 1
Views: 5931
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Re: models with multiple textures?

Hey Marscaleb - sorry for the delay here! Our wiki page on MD2 Models has all the information you need as far as what commands do what in the game. If your coordinates aren't aligning, use MODEL_BIAS: Add this to every z coordinate: MODEL_BIAS=24.0; Useful if you don't want to position from Quake 2'...
by Corbachu
Mon Sep 11, 2017 1:32 pm
Forum: Feature Suggestions
Topic: New Lighting
Replies: 1
Views: 5996
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Re: New Lighting

I think static lightmaps are a good idea, and I know at one point EDGE had code for it: static void SetupLightMap(lighting_model_e model) { for (i=0; i < 256; i++) { // Approximation of standard Doom lighting: // (based on side-by-side comparison) // [0,72] --> [0,16] // [72,112] --> [16,56] // [112...
by Corbachu
Fri Sep 01, 2017 5:56 pm
Forum: Auto-Generated Crash Reports
Topic: crash when starting a new game
Replies: 6
Views: 12133
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Re: crash when starting a new game

Integrated graphics? Try running EDGE again with the command line switch, -norenderbuffers. It might be something related to EDGE's renderer and how it defaults to GL3 mode. Using that switch forces the EDGE 1.36 renderer for compatibility sake.
by Corbachu
Thu Aug 31, 2017 6:38 pm
Forum: Auto-Generated Crash Reports
Topic: crash when starting a new game
Replies: 6
Views: 12133
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Re: crash when starting a new game

Follow these Steps Before you go through all of this trouble, since I've been looking at the strange address of your Violation -- have you (or are you) running 3DGE as an Administrator (or on an admin-account) within Windows? I believe that might be a requirement now for some users -- if that does ...
by Corbachu
Thu Aug 31, 2017 11:50 am
Forum: Fixed Bugs
Topic: Dramatic increase of player speed
Replies: 3
Views: 8498
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Re: Dramatic increase of player speed

Damn - that's right. I still haven't figured that out. It seems it is an isolated issue. Just out of curiosity, for those builds that aren't working correctly - you do have the necessary VS2015 runtimes installed, right? You can grab them from here , at least so you can make sure it's installed prop...