Search found 89 matches

by Marscaleb
Wed Jul 06, 2016 12:17 am
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

Re: ddf editing; looking for features

It is a good suggestion, but the same thing with little effort can be done in DDF, even more-so now that the dynamic lighting code has been getting an overhaul. Yeah, but unless my beginner's knowledge of DDF is wrong, I have to create each flicker effect individually for each light. To add a flick...
by Marscaleb
Tue Jul 05, 2016 10:42 pm
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

Re: ddf editing; looking for features

I have limited time, but I managed to zip up some simple DDF tutorials and demo WADS for almost every important feature of the 3DGE engine. Note that these tutorial WADS might be slightly outdated as things might or might not have changed, but they all still work fine. I still plan on assembling a ...
by Marscaleb
Sun Jul 03, 2016 6:39 pm
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

Re: ddf editing; looking for features

You know, I think something that would be really useful is an example map with all the stuff 3DGE can do. One, it would make a handy reference. Want to see how to set something up? Just look at the example wad. Two, speaking as someone who only recently came across 3DGE, the existing documentation d...
by Marscaleb
Sun Jul 03, 2016 1:36 am
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

Re: ddf editing; looking for features

RUNSABER wrote: Ill write a tutorial for this soon once I get my new computer set up!
Yeah that would be great; I don't see any documentation for a JUMP command in the edge wiki, so I'd like to know how to implement it and use it.
by Marscaleb
Fri Jul 01, 2016 12:58 pm
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

Re: ddf editing; looking for features

I apologize for misunderstanding you. It seems that you are talking about editing the source code itself to change/extend the lighting within the engine as a whole, not merely changing the behavior of the lighting through DDF within a WAD file. Well I was talking about both. My first question was i...
by Marscaleb
Wed Jun 29, 2016 4:08 pm
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

Re: ddf editing; looking for features

You'd definitely have to hit up Coraline on that code, she says the lighting logic will get an overhaul in the next update or so. Well then how do I summon Coraline? I had asked about editing the dynamic lights on the SourceForge page (because that was the only official page for this project I coul...
by Marscaleb
Tue Jun 28, 2016 12:31 am
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

Re: ddf editing; looking for features

When I was testing the dynamic light options, I never found a way to make "modulate" actually glow or anything; it just looked like another way for it to calculate the fall-off rate.
by Marscaleb
Mon Jun 27, 2016 3:22 pm
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

Re: ddf editing; looking for features

I think we need an update to 3DGE with some new dynamic light features. Not just adding a light flicker, but maybe a number of new patterns that people might want to use. I've written up a few ideas in some pseudo-code. I'm new here and haven't looked at the source code, let alone the functions betw...
by Marscaleb
Sat Jun 25, 2016 1:36 pm
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30830

ddf editing; looking for features

I've been going through and re-writing the default dynamic lights settings for Doom. Once I learned some of the basics of ddf, it has been pretty straight-forward. But there are some certain effects I am having trouble pulling off correctly. Specifically, I am having trouble with getting the lights ...