Search found 224 matches
- Mon Mar 13, 2017 10:59 pm
- Forum: Mods/Projects
- Topic: [MOD/ADDON]ZHUD For 3DGE
- Replies: 9
- Views: 19941
Re: [MOD/ADDON]ZHUD For 3DGE
Nice. That status bar has become so obsolete and ruins immersion.
- Sat Mar 11, 2017 11:57 am
- Forum: Support and Help
- Topic: DOOM Forever issue
- Replies: 4
- Views: 12586
Re: DOOM Forever issue
Does the Demon have a weakness class? Or Is it the attack vs mobj? I can't take a look until tonight, but usually that means it's a bogus weakness check. I haven't ran into the issue yet, but it seems whatever weapon attack you were using against the Demon is what caused it. All monsters have weakn...
- Wed Mar 08, 2017 9:29 am
- Forum: Mods/Projects
- Topic: Batman DOOM for EDGE
- Replies: 3
- Views: 13005
Batman DOOM for EDGE
https://i.imgur.com/4Yh4dLc.png Batman DOOM for EDGE ! This is the EDGE DDF version, painstakingly reverse-enginered from the original DeHacked file for use with EDGE's DDF language with lots of extra effects and scripted events added on top of it to further enhance and improve the experience, incl...
- Sun Mar 05, 2017 12:07 am
- Forum: Support and Help
- Topic: Images/PNG Grab
- Replies: 4
- Views: 12409
Re: Images/PNG Grab
The images will be set X=0 Y=0 aslong as the image itself doesn't use embedded coordinates (you need to make sure of this as to avoid conflicts). I haven't really used or tested the PNG Grab feature, I stick to the old fashioned way of defining the images and their proporties in IMAGES.DDF. If it's ...
- Wed Mar 01, 2017 10:40 am
- Forum: Mods/Projects
- Topic: [3DGE] Immoral Conduct 2 RELOADED
- Replies: 17
- Views: 40733
Re: [3DGE] Immoral Conduct 2 RELOADED
It's hard-coded into all Closecombat attacks I'm afraid. I got around it by making them hitscan shots (with an appropiate shorter range) instead. Say for a couple of minor diffrences, the two types of attacks are the same.
- Sat Feb 25, 2017 7:15 am
- Forum: Mods/Projects
- Topic: [3DGE] Immoral Conduct 2 RELOADED
- Replies: 17
- Views: 40733
Re: [3DGE] Immoral Conduct 2 RELOADED
Came up with a way of getting around the "screen wobble" issue with the melee attacks
- Fri Feb 24, 2017 12:57 am
- Forum: Fixed Bugs
- Topic: Falling issue
- Replies: 2
- Views: 10506
Re: Falling issue
I believe it happened in a version back when splash sfx wasn't implemented, but I can't be sure. Was over a year ago.
- Thu Feb 23, 2017 4:48 am
- Forum: Mods/Projects
- Topic: Doom Forever REDUX (updated)
- Replies: 24
- Views: 83976
Re: Doom Forever REDUX (updated)
Here's the current build of the mod: http://www.mediafire.com/file/hh89m0k8lisadcc/DFRE.WAD, it kicks ass with the recent builds of 3DGE but
as mentioned here: http://www.tdgmods.net/smf/viewtopic.php?f=27&t=2665 it crashes the engine.
as mentioned here: http://www.tdgmods.net/smf/viewtopic.php?f=27&t=2665 it crashes the engine.
- Thu Feb 23, 2017 12:15 am
- Forum: Support and Help
- Topic: DOOM Forever issue
- Replies: 4
- Views: 12586
DOOM Forever issue
After a brief to long play with DOOM Forever the engine crashes, this would happen with previous versions and it appears to happen with the latest build too. It seemingly crashes at random and does so every time. How long it takes before it happens differs each and every playthrough. After the recen...
- Wed Feb 22, 2017 9:05 pm
- Forum: Bug Reports
- Topic: Pause = No sound
- Replies: 1
- Views: 8986
Pause = No sound
In the latest build, after having paused the game the in-game sound effects to get cut off. The menu sounds still function though and the problem doesn't get resolvoed by reloading the map.
Also, i'm not seeing the M_PAUSE graphic being displayed on the screen.
Also, i'm not seeing the M_PAUSE graphic being displayed on the screen.