Search found 224 matches

by CeeJay
Mon Mar 13, 2017 10:59 pm
Forum: Mods/Projects
Topic: [MOD/ADDON]ZHUD For 3DGE
Replies: 9
Views: 19941

Re: [MOD/ADDON]ZHUD For 3DGE

Nice. That status bar has become so obsolete and ruins immersion.
by CeeJay
Sat Mar 11, 2017 11:57 am
Forum: Support and Help
Topic: DOOM Forever issue
Replies: 4
Views: 12586

Re: DOOM Forever issue

Does the Demon have a weakness class? Or Is it the attack vs mobj? I can't take a look until tonight, but usually that means it's a bogus weakness check. I haven't ran into the issue yet, but it seems whatever weapon attack you were using against the Demon is what caused it. All monsters have weakn...
by CeeJay
Wed Mar 08, 2017 9:29 am
Forum: Mods/Projects
Topic: Batman DOOM for EDGE
Replies: 3
Views: 13005

Batman DOOM for EDGE

https://i.imgur.com/4Yh4dLc.png Batman DOOM for EDGE ! This is the EDGE DDF version, painstakingly reverse-enginered from the original DeHacked file for use with EDGE's DDF language with lots of extra effects and scripted events added on top of it to further enhance and improve the experience, incl...
by CeeJay
Sun Mar 05, 2017 12:07 am
Forum: Support and Help
Topic: Images/PNG Grab
Replies: 4
Views: 12409

Re: Images/PNG Grab

The images will be set X=0 Y=0 aslong as the image itself doesn't use embedded coordinates (you need to make sure of this as to avoid conflicts). I haven't really used or tested the PNG Grab feature, I stick to the old fashioned way of defining the images and their proporties in IMAGES.DDF. If it's ...
by CeeJay
Wed Mar 01, 2017 10:40 am
Forum: Mods/Projects
Topic: [3DGE] Immoral Conduct 2 RELOADED
Replies: 17
Views: 40733

Re: [3DGE] Immoral Conduct 2 RELOADED

It's hard-coded into all Closecombat attacks I'm afraid. I got around it by making them hitscan shots (with an appropiate shorter range) instead. Say for a couple of minor diffrences, the two types of attacks are the same.
by CeeJay
Sat Feb 25, 2017 7:15 am
Forum: Mods/Projects
Topic: [3DGE] Immoral Conduct 2 RELOADED
Replies: 17
Views: 40733

Re: [3DGE] Immoral Conduct 2 RELOADED

Came up with a way of getting around the "screen wobble" issue with the melee attacks :)
by CeeJay
Fri Feb 24, 2017 12:57 am
Forum: Fixed Bugs
Topic: Falling issue
Replies: 2
Views: 10506

Re: Falling issue

I believe it happened in a version back when splash sfx wasn't implemented, but I can't be sure. Was over a year ago.
by CeeJay
Thu Feb 23, 2017 4:48 am
Forum: Mods/Projects
Topic: Doom Forever REDUX (updated)
Replies: 24
Views: 83976

Re: Doom Forever REDUX (updated)

Here's the current build of the mod: http://www.mediafire.com/file/hh89m0k8lisadcc/DFRE.WAD, it kicks ass with the recent builds of 3DGE but
as mentioned here: http://www.tdgmods.net/smf/viewtopic.php?f=27&t=2665 it crashes the engine. :(
by CeeJay
Thu Feb 23, 2017 12:15 am
Forum: Support and Help
Topic: DOOM Forever issue
Replies: 4
Views: 12586

DOOM Forever issue

After a brief to long play with DOOM Forever the engine crashes, this would happen with previous versions and it appears to happen with the latest build too. It seemingly crashes at random and does so every time. How long it takes before it happens differs each and every playthrough. After the recen...
by CeeJay
Wed Feb 22, 2017 9:05 pm
Forum: Bug Reports
Topic: Pause = No sound
Replies: 1
Views: 8986

Pause = No sound

In the latest build, after having paused the game the in-game sound effects to get cut off. The menu sounds still function though and the problem doesn't get resolvoed by reloading the map.

Also, i'm not seeing the M_PAUSE graphic being displayed on the screen.