Search found 224 matches

by CeeJay
Fri Apr 01, 2016 10:08 am
Forum: Mods/Projects
Topic: Duke it Out in DOOM (v2.0)
Replies: 25
Views: 36594

Re: Duke it Out in DOOM

Next version will see lots of new stuff and improvements, including a re-worked shrinker and lots of attack-specific enemy deaths. In short, it'll be even more polished.
by CeeJay
Fri Apr 01, 2016 9:31 am
Forum: Mods/Projects
Topic: [3DGE]Astral Pathfinder(Discontinued)
Replies: 5
Views: 10615

Re: [3DGE]Astral Pathfinder (New updates+screens)

An 3DGE mod... by someone other than me. Gotta check this out, looks sweet judging by the screenshots. EDIT: Ok, played most of MAP01 but due to a accident involving a hammer and two wooden posts my index finger is broken which makes playing DOOM very hard (i'm a keyboard purist) so I couldn't play ...
by CeeJay
Mon Mar 21, 2016 2:40 am
Forum: Mods/Projects
Topic: Duke it Out in DOOM (v2.0)
Replies: 25
Views: 36594

Re: Duke it Out in DOOM (DOOM 1 compatibility)

Saw it this morning, having grown up in the 90's reading PC Gamer (among other magazines) this does bring a smile on my face. If I could and were to go back in time and tell my young self that one day one of my own creations would be mentioned in PC Gamer I think my brain would have imploded right t...
by CeeJay
Wed Mar 16, 2016 9:43 am
Forum: Mods/Projects
Topic: Duke it Out in DOOM (v2.0)
Replies: 25
Views: 36594

Re: Duke it Out in DOOM (DOOM 1 compatibility)

Thank you guys! :)
by CeeJay
Tue Mar 15, 2016 11:00 am
Forum: Mods/Projects
Topic: Duke it Out in DOOM (v2.0)
Replies: 25
Views: 36594

Re: Duke it Out in DOOM (DOOM 1 compatibility)

Article/review and video by Leif Johnson can be found here: http://motherboard.vice.com/read/playin ... un-as-hell
by CeeJay
Sat Mar 12, 2016 10:55 pm
Forum: General Discussion
Topic: Rewriting Options/Menu Code
Replies: 18
Views: 34101

Re: Rewriting Options/Menu Code

stable is always preferred in any case
by CeeJay
Fri Mar 11, 2016 6:50 am
Forum: General Discussion
Topic: Rewriting Options/Menu Code
Replies: 18
Views: 34101

Re: Rewriting Options/Menu Code

Any ideas of when a new build of 3DGE might get released? Looking forward to seeing all the changes that have been floating around implemented.
by CeeJay
Thu Mar 10, 2016 12:29 pm
Forum: General Discussion
Topic: Rewriting Options/Menu Code
Replies: 18
Views: 34101

Re: Rewriting Options/Menu Code

Sounds like you're on top of things. By "LDF" do you mean languages.ldf? As in, support for it will become broken/unavailable with upcoming builds? EDIT: I have played Doom 64 EX a little but It was quite a while ago and I can't honestly remember much other than it being more faithful visually than ...
by CeeJay
Wed Mar 09, 2016 1:11 am
Forum: General Discussion
Topic: Rewriting Options/Menu Code
Replies: 18
Views: 34101

Re: Rewriting Options/Menu Code

Concerning the MAP05 issue (i was unable to post over at the homepage)... See here... http://imgur.com/a/gVAxY A room behind the shotgunners is opened by a nearby switch revealing both of them and some armor. Once they leave the room (all non-solid objects that is) the door/room is slammed shut leav...
by CeeJay
Tue Mar 08, 2016 8:40 pm
Forum: General Discussion
Topic: Rewriting Options/Menu Code
Replies: 18
Views: 34101

Re: Rewriting Options/Menu Code

The problem is that 3DGE relies on both the X and Y of the lumps and internal engine alignment (or so it would seem). Wouldn't it be best if it just bypassed the lumps X and Y coordinates and instead make headers centered on top and the other texts changeable in styles.ddf? Centered center, centered...