Search found 224 matches
- Fri May 20, 2016 9:54 am
- Forum: Mods/Projects
- Topic: DOOM 4/2016 weapons mod
- Replies: 5
- Views: 11604
- Mon May 16, 2016 9:09 pm
- Forum: Mods/Projects
- Topic: DOOM 4/2016 weapons mod
- Replies: 5
- Views: 11604
DOOM 4/2016 weapons mod
A DOOM (4) inspired weapons mod. Posted at the others forums a few days ago, now here. The mod is still being worked on, this is just a beta. It is a pretty simple and small mod, at least as far as my work goes. My motivation for DOOM editing is at an all-time low, so this might be my last major eff...
- Wed May 11, 2016 9:22 am
- Forum: Mods/Projects
- Topic: DAMNED - [RELEASED]
- Replies: 22
- Views: 49176
Re: DAMNED [v0.3]
This is really good, enjoyed it quite a bit. I liked the railgun effect, might take note. Somethings I noticed: The fist: When attacking there is a jittering effect going on with the idle frame before the punch The fist: The puff makes ricochet sounds Explosive super shotgun: There is green dynamic ...
- Wed May 04, 2016 10:46 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 224514
Re: 3DGE 2.0.3 Released!
Gets even weirder. Now it seemingly works just fine for me, I've started and quit the game 11 times with it shutting down successfully. Could possibly have been other programs causing conflict somewhere.
The only difference I've done is set r_vsync to "2".
The only difference I've done is set r_vsync to "2".
- Wed May 04, 2016 10:04 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 224514
Re: 3DGE 2.0.3 Released!
The game freezes when I quit (most of the time, not always) and I am ultimately forced to do a manual reboot of the system. It is quite tedious, the other day when I was trying to get it to work I must have rebooted my system around ten times total. I will probably give it another go, but for now I ...
- Wed May 04, 2016 9:53 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 224514
Re: 3DGE 2.0.3 Released!
Still haven't got 2.0.4 working
Anyways, just thought I'd point out that the text-crawl screens still can not be skipped and "PRE/END.TEXT_WAIT" DDF command continues to be non-functioning.
Anyways, just thought I'd point out that the text-crawl screens still can not be skipped and "PRE/END.TEXT_WAIT" DDF command continues to be non-functioning.
- Tue Apr 05, 2016 9:37 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 224514
Re: 3DGE 2.0.3 Released!
I like it centered, but I wish there was a way of getting rid of that hard-coded scaling. No matter what resolution I have set, some of the fonts end up looking squashed. Another thing that would be cool would be if multiple texts could be placed on top of each other and ultimately fade away (instea...
- Mon Apr 04, 2016 9:30 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 224514
Re: 3DGE 2.0.3 Released!
A question while I remember...
How exactly are the smoother ticrates (0.0f) supposed to work practically?
Example:
STATES(ATTACK)=PISG:A:0.5f:NORMAL:NOTHING,
Would this make it display at half a tic? I tried this but it didn't seem to make a difference.
How exactly are the smoother ticrates (0.0f) supposed to work practically?
Example:
STATES(ATTACK)=PISG:A:0.5f:NORMAL:NOTHING,
Would this make it display at half a tic? I tried this but it didn't seem to make a difference.
- Sun Apr 03, 2016 2:23 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 224514
Re: 3DGE 2.0.3 Released!
Great! Playing around with it now... Menu looks good at first glance. What's "goobers!" :?: I am experiencing some slight lag during gameplay, I did turn dynamic lighting off and lowered the screen resolution to 640 by 480. EDIT: nevermind Also, why is the crosshair so tiny, I can just barely see it...
- Sat Apr 02, 2016 2:51 am
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 36468
Re: Duke it Out in DOOM (v1.5 release)
Version 1.5 uploaded! List of changes: (version 1.5a) * Reduced volume of lamps humming sound by 10% * Increased splash damage radius of the RPG and Pipebombs explosions * Headshot for the Cacodemon & Pain Elemental (seems a little weird since the entire monster is a floating head) * Extra Blood dis...