Search found 224 matches

by CeeJay
Fri May 20, 2016 9:54 am
Forum: Mods/Projects
Topic: DOOM 4/2016 weapons mod
Replies: 5
Views: 11604

Re: DOOM 4/2016 weapons mod

Done!
by CeeJay
Mon May 16, 2016 9:09 pm
Forum: Mods/Projects
Topic: DOOM 4/2016 weapons mod
Replies: 5
Views: 11604

DOOM 4/2016 weapons mod

A DOOM (4) inspired weapons mod. Posted at the others forums a few days ago, now here. The mod is still being worked on, this is just a beta. It is a pretty simple and small mod, at least as far as my work goes. My motivation for DOOM editing is at an all-time low, so this might be my last major eff...
by CeeJay
Wed May 11, 2016 9:22 am
Forum: Mods/Projects
Topic: DAMNED - [RELEASED]
Replies: 22
Views: 49176

Re: DAMNED [v0.3]

This is really good, enjoyed it quite a bit. I liked the railgun effect, might take note. Somethings I noticed: The fist: When attacking there is a jittering effect going on with the idle frame before the punch The fist: The puff makes ricochet sounds Explosive super shotgun: There is green dynamic ...
by CeeJay
Wed May 04, 2016 10:46 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 224514

Re: 3DGE 2.0.3 Released!

Gets even weirder. Now it seemingly works just fine for me, I've started and quit the game 11 times with it shutting down successfully. Could possibly have been other programs causing conflict somewhere.

The only difference I've done is set r_vsync to "2".
by CeeJay
Wed May 04, 2016 10:04 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 224514

Re: 3DGE 2.0.3 Released!

The game freezes when I quit (most of the time, not always) and I am ultimately forced to do a manual reboot of the system. It is quite tedious, the other day when I was trying to get it to work I must have rebooted my system around ten times total. I will probably give it another go, but for now I ...
by CeeJay
Wed May 04, 2016 9:53 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 224514

Re: 3DGE 2.0.3 Released!

Still haven't got 2.0.4 working :(

Anyways, just thought I'd point out that the text-crawl screens still can not be skipped and "PRE/END.TEXT_WAIT" DDF command continues to be non-functioning.
by CeeJay
Tue Apr 05, 2016 9:37 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 224514

Re: 3DGE 2.0.3 Released!

I like it centered, but I wish there was a way of getting rid of that hard-coded scaling. No matter what resolution I have set, some of the fonts end up looking squashed. Another thing that would be cool would be if multiple texts could be placed on top of each other and ultimately fade away (instea...
by CeeJay
Mon Apr 04, 2016 9:30 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 224514

Re: 3DGE 2.0.3 Released!

A question while I remember...

How exactly are the smoother ticrates (0.0f) supposed to work practically?

Example:
STATES(ATTACK)=PISG:A:0.5f:NORMAL:NOTHING,

Would this make it display at half a tic? I tried this but it didn't seem to make a difference.
by CeeJay
Sun Apr 03, 2016 2:23 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 224514

Re: 3DGE 2.0.3 Released!

Great! Playing around with it now... Menu looks good at first glance. What's "goobers!" :?: I am experiencing some slight lag during gameplay, I did turn dynamic lighting off and lowered the screen resolution to 640 by 480. EDIT: nevermind Also, why is the crosshair so tiny, I can just barely see it...
by CeeJay
Sat Apr 02, 2016 2:51 am
Forum: Mods/Projects
Topic: Duke it Out in DOOM (v2.0)
Replies: 25
Views: 36468

Re: Duke it Out in DOOM (v1.5 release)

Version 1.5 uploaded! List of changes: (version 1.5a) * Reduced volume of lamps humming sound by 10% * Increased splash damage radius of the RPG and Pipebombs explosions * Headshot for the Cacodemon & Pain Elemental (seems a little weird since the entire monster is a floating head) * Extra Blood dis...