Search found 224 matches

by CeeJay
Thu Jul 14, 2016 11:47 pm
Forum: Bug Reports
Topic: Big list of small bugs
Replies: 24
Views: 43089

Re: Big list of small bugs

ATTACKS will clip (ceilings, floors) while 3DGE will try to fit THINGS as best it can in the game world dust nullifying the sprites X and Y values. How come? Example: If I place an THING object that is 128 pixels tall in a room with 64 pixel height, it will be spawned sunk into the floor whereas if ...
by CeeJay
Thu Jul 14, 2016 10:29 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 117388

Heathen v1.1

https://i.imgur.com/VFQfPWh.png A Heretic/Hexen inspired DOOM mod. All new weapons, enemies and items adding a more medieval/fantasy style to the game. Now for EDGE-Classic 1.34 or later. VERSION 1.1 https://www.mediafire.com/file/vn1kqy082zq98zv/Heathen_v11.wad/file ITEMS Apple http://i.imgur.com/...
by CeeJay
Thu Jul 14, 2016 10:19 am
Forum: Bug Reports
Topic: Big list of small bugs
Replies: 24
Views: 43089

Re: Big list of small bugs

There appears to a problem with the lost soul that may possible be related. After an (unsuccessful) attack it will go its idle state if sight of player has been lost. Also... MAP05 issues still present Text screen/text crawls can still not be skipped (which can get quite frustrating when playing leg...
by CeeJay
Thu Jul 14, 2016 10:07 am
Forum: Bug Reports
Topic: Big list of small bugs
Replies: 24
Views: 43089

Re: Big list of small bugs

Monster infighting: When a woken enemy has successfully killed its target it will return to the idle state instead of resuming its attack on the player. Exception is when the enemy happens to be directly facing the player in which case he will "wake up" again. This makes the enemies seem incredible ...
by CeeJay
Mon Jul 04, 2016 8:10 am
Forum: Mods/Projects
Topic: Duke it Out in DOOM (v2.0)
Replies: 25
Views: 36625

Re: Duke it Out in DOOM (v1.9)

Thank you.

To this day this is my fav of my mods and the one I'm the most proud of.
by CeeJay
Thu Jun 30, 2016 11:34 am
Forum: Mods/Projects
Topic: Duke it Out in DOOM (v2.0)
Replies: 25
Views: 36625

Re: Duke it Out in DOOM (v1.8)

Version 1.9 is now available for all interested parties.

Enjoy!
by CeeJay
Thu Jun 23, 2016 11:27 pm
Forum: Mods/Projects
Topic: DAMNED - [RELEASED]
Replies: 22
Views: 50148

Re: DAMNED [v0.9BETA]

What I do is make custom lowering/raising frames, with each one moving 10 pixels until they are not visible on the screen. You can see this method in most of the mods I've made. Or you could fiddle around and experiment yourself until you find a method you'll like and apply it all to all weapons. As...
by CeeJay
Wed Jun 22, 2016 9:41 pm
Forum: Mods/Projects
Topic: DAMNED - [RELEASED]
Replies: 22
Views: 50148

Re: DAMNED [v0.9BETA]

It makes me happy to see this recent wave of mods made for 3DGE. Keep it up. On to the review... Weapons were fun in both design and use and there were some really neat effects here and there. But... The weapons select/deselect is just too chaotic and inconsistent between slots. Some weapons select ...
by CeeJay
Sat Jun 11, 2016 9:36 am
Forum: Mods/Projects
Topic: DOOM 4/2016 weapons mod
Replies: 5
Views: 11625

Re: DOOM 4/2016 weapons mod

I will continue to create mods for 3DGE, it is my own personal creative outlet and have (mostly) fun doing it.

The Marathon mod has been released, though there are few technical things that need to be sorted out.
by CeeJay
Tue May 24, 2016 11:22 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 228079

Re: 3DGE 2.0.4 Released!

RESISTANCE_CLASS appears to be broken in 2.0.4. :cry:

The Shrink Ray in Duke It Out in Doom utilities this function, now it barely works.

EDIT: Nevermind, my bad. Something screwy going on with the projectiles, I'll have it fixed. Sorry.