Search found 224 matches
- Thu Jul 14, 2016 11:47 pm
- Forum: Bug Reports
- Topic: Big list of small bugs
- Replies: 24
- Views: 43089
Re: Big list of small bugs
ATTACKS will clip (ceilings, floors) while 3DGE will try to fit THINGS as best it can in the game world dust nullifying the sprites X and Y values. How come? Example: If I place an THING object that is 128 pixels tall in a room with 64 pixel height, it will be spawned sunk into the floor whereas if ...
- Thu Jul 14, 2016 10:29 pm
- Forum: Mods/Projects
- Topic: Heathen v1.1
- Replies: 58
- Views: 117388
Heathen v1.1
https://i.imgur.com/VFQfPWh.png A Heretic/Hexen inspired DOOM mod. All new weapons, enemies and items adding a more medieval/fantasy style to the game. Now for EDGE-Classic 1.34 or later. VERSION 1.1 https://www.mediafire.com/file/vn1kqy082zq98zv/Heathen_v11.wad/file ITEMS Apple http://i.imgur.com/...
- Thu Jul 14, 2016 10:19 am
- Forum: Bug Reports
- Topic: Big list of small bugs
- Replies: 24
- Views: 43089
Re: Big list of small bugs
There appears to a problem with the lost soul that may possible be related. After an (unsuccessful) attack it will go its idle state if sight of player has been lost. Also... MAP05 issues still present Text screen/text crawls can still not be skipped (which can get quite frustrating when playing leg...
- Thu Jul 14, 2016 10:07 am
- Forum: Bug Reports
- Topic: Big list of small bugs
- Replies: 24
- Views: 43089
Re: Big list of small bugs
Monster infighting: When a woken enemy has successfully killed its target it will return to the idle state instead of resuming its attack on the player. Exception is when the enemy happens to be directly facing the player in which case he will "wake up" again. This makes the enemies seem incredible ...
- Mon Jul 04, 2016 8:10 am
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 36625
Re: Duke it Out in DOOM (v1.9)
Thank you.
To this day this is my fav of my mods and the one I'm the most proud of.
To this day this is my fav of my mods and the one I'm the most proud of.
- Thu Jun 30, 2016 11:34 am
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 36625
Re: Duke it Out in DOOM (v1.8)
Version 1.9 is now available for all interested parties.
Enjoy!
Enjoy!
- Thu Jun 23, 2016 11:27 pm
- Forum: Mods/Projects
- Topic: DAMNED - [RELEASED]
- Replies: 22
- Views: 50148
Re: DAMNED [v0.9BETA]
What I do is make custom lowering/raising frames, with each one moving 10 pixels until they are not visible on the screen. You can see this method in most of the mods I've made. Or you could fiddle around and experiment yourself until you find a method you'll like and apply it all to all weapons. As...
- Wed Jun 22, 2016 9:41 pm
- Forum: Mods/Projects
- Topic: DAMNED - [RELEASED]
- Replies: 22
- Views: 50148
Re: DAMNED [v0.9BETA]
It makes me happy to see this recent wave of mods made for 3DGE. Keep it up. On to the review... Weapons were fun in both design and use and there were some really neat effects here and there. But... The weapons select/deselect is just too chaotic and inconsistent between slots. Some weapons select ...
- Sat Jun 11, 2016 9:36 am
- Forum: Mods/Projects
- Topic: DOOM 4/2016 weapons mod
- Replies: 5
- Views: 11625
Re: DOOM 4/2016 weapons mod
I will continue to create mods for 3DGE, it is my own personal creative outlet and have (mostly) fun doing it.
The Marathon mod has been released, though there are few technical things that need to be sorted out.
The Marathon mod has been released, though there are few technical things that need to be sorted out.
- Tue May 24, 2016 11:22 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 228079
Re: 3DGE 2.0.4 Released!
RESISTANCE_CLASS appears to be broken in 2.0.4.
The Shrink Ray in Duke It Out in Doom utilities this function, now it barely works.
EDIT: Nevermind, my bad. Something screwy going on with the projectiles, I'll have it fixed. Sorry.
The Shrink Ray in Duke It Out in Doom utilities this function, now it barely works.
EDIT: Nevermind, my bad. Something screwy going on with the projectiles, I'll have it fixed. Sorry.