Search found 201 matches
- Sun Aug 13, 2017 5:30 pm
- Forum: Feature Suggestions
- Topic: 3dge running ABC v6 models using noesis Python scripts?
- Replies: 1
- Views: 10430
3dge running ABC v6 models using noesis Python scripts?
Hi, I know this is far fetched as there's no way to create an ABC v6 (lithtech) model these days, but could noesis Python scripts be used to convert ABC models to object models on the fly, allowing 3dge to use them? It would gobble up lots of ram, and be less than practical, but it would allow the c...
- Thu Jul 06, 2017 4:15 am
- Forum: General Discussion
- Topic: File names and structure
- Replies: 3
- Views: 13811
Re: File names and structure
Annnd my post gets deleted. Great. Sorry MC.
- Thu Jun 15, 2017 8:34 pm
- Forum: Feature Suggestions
- Topic: Ye Olde Boom issues issue.
- Replies: 0
- Views: 11858
Ye Olde Boom issues issue.
After contacting Caroline and blathering on about boom compatibility Issues, she responded with an undeniable, completely certified, thumbs up. Hopefully that meant what I thought it did. Still uncertain as to how self referencing sectors will be dealt with, but it's nice to know that such a huge po...
- Thu Jun 08, 2017 3:14 pm
- Forum: DreamEDGE
- Topic: Dream3dge is coming...
- Replies: 10
- Views: 33251
Re: Dream3dge is coming...
So we have a video from Coraline of J. Townsend's Sl@ve running on DC hardware. 2 years from DC emulator to hardware! I'm sure I'm not the only one who thought this would not have been such a hell of a journey! Everything works, sound, menus, even map change outs no longer hang. The only real issue ...
- Tue Jun 06, 2017 4:53 pm
- Forum: Bug Reports
- Topic: TELEIN/TELEOUT_EFFECTOBJ
- Replies: 1
- Views: 11013
Re: TELEIN/TELEOUT_EFFECTOBJ
bug report withdrawn. It's not the bloom setting.
- Tue May 23, 2017 7:09 pm
- Forum: General Discussion
- Topic: Question about slopes
- Replies: 7
- Views: 19612
Re: Question about slopes
As far as I can tell from the test wad, polyobject slopes, along with fog, now work in 3dge.
- Thu Apr 20, 2017 7:46 pm
- Forum: Mods/Projects
- Topic: FIERCE
- Replies: 1
- Views: 10730
Re: FIERCE
Awesome detail on the ceiling lights. I'm a huge fan of that version of the imp. Good luck RUNSABER.)
- Wed Mar 29, 2017 4:44 pm
- Forum: EDGE Project
- Topic: Important - for site administration!
- Replies: 3
- Views: 18033
- Sat Mar 18, 2017 4:26 am
- Forum: Mods/Projects
- Topic: [MOD/ADDON]ZHUD For 3DGE
- Replies: 9
- Views: 22061
Re: [MOD/ADDON]ZHUD For 3DGE
Pardon me Runsaber if I'm being obtuse, but doesn't 3dge already have a reduced hud option bound to a key? And if we cycle through that key, don't we get various Hud to choose from?
- Mon Feb 27, 2017 4:48 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 239261
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
I believe the shaking effect was first used in the Build-engine games (Duke3D, Shadow Warrior, etc.) Build used either some sort of sector movement trick or slightly different sector coordinates rendered alternately with each screen redraw by the renderer. This provided the illusion of sectors shak...