Search found 391 matches

by Corbachu
Mon Aug 10, 2020 8:28 am
Forum: Fixed Bugs
Topic: [Fixed]Graphical error handling windows and transparency
Replies: 4
Views: 8177
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Re: Graphical error handling windows and transparency

Image code was also in a state of flux due to the rendering rewrite work. Assuming that’s a normal DOOM patch - have a copy of Debug.txt by chance?
by Corbachu
Mon Aug 10, 2020 8:25 am
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 18751
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Re: Colormapped sector issue

Does this happen with both GL paths? Also what’s the sector type? I know the renderer rewrite is probably some source of the problems we are encountering. I’ll take a look at GradientBox, or shelve the rewrite and move back to the stable branch until we get things sorted with that. I’ll drop a new b...
by Corbachu
Thu May 24, 2018 5:59 pm
Forum: Fixed Bugs
Topic: [Fixed] Skins on models breaking
Replies: 6
Views: 13806
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Re: Skins on models breaking

Try using the latest Devbuild (r7804) and tell me if the issue is corrected now.
by Corbachu
Fri Apr 06, 2018 9:06 pm
Forum: Fixed Bugs
Topic: [Fixed] Skins on models breaking
Replies: 6
Views: 13806
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Re: Skins on models breaking

Oh, also, what version of EDGE are you using? Test3, or one of the devbuilds?
by Corbachu
Fri Apr 06, 2018 9:04 pm
Forum: Fixed Bugs
Topic: [Fixed] Skins on models breaking
Replies: 6
Views: 13806
Gender:

Re: Skins on models breaking

Does turning on or off OpenGL3 help at all? And have you checked the debugfile to make sure the skins are loaded properly? Finally, are you using additional skins for normal or specular maps?
by Corbachu
Sun Mar 25, 2018 4:32 pm
Forum: Support and Help
Topic: RTS via Lines
Replies: 4
Views: 10412
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Re: RTS via Lines

RUNSABER wrote:Update, I've had trouble with this in previous experimentations, so I believe RTS 2.0 is broken
I need an example map of the issue at hand, please :)
by Corbachu
Sun Feb 25, 2018 11:52 am
Forum: WIP Features
Topic: Demo Support
Replies: 0
Views: 10588
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Demo Support

So, making a new devbuild - this one has Demo record and playback support! It manages its own demo format, named EDM. And I'm working on converting regular LMP demos over to the new system (an internal converter will pop it into the EDM format). Right now its a WIP - you have to exit the game once y...
by Corbachu
Wed Feb 21, 2018 4:23 pm
Forum: Support and Help
Topic: Feature Suggestion: Hitbox
Replies: 4
Views: 10000
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Re: Feature Suggestion: Hitbox

There is a WEAKNESS feature that is similar: WEAKNESS feature allows a monster to receive more damage from certain attacks than others. You can also specify a zone where the monster must be hit (when hit in other places, the weakness does not apply). The weakness zone can be a height range (in perce...
by Corbachu
Mon Feb 19, 2018 8:03 pm
Forum: Feature Suggestions
Topic: Newer skies
Replies: 3
Views: 8362
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Re: Newer skies

They are not sphere-ified. Believe it or not, EDGE will still create a skybox to project the normal skies onto (a full one at that). Sounds kinda odd, but that's how it was programmed originally...lol
by Corbachu
Mon Feb 12, 2018 10:25 pm
Forum: Support and Help
Topic: Weapon Priority
Replies: 2
Views: 7222
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Re: Weapon Priority

Let's see: PRIORITY [integer] This is used for selecting another weapon when the current weapon runs out of ammo. When this happens, the weapon with the highest priority value that has enough ammo to shoot will be selected. (-1 means that you will need to manually select the weapon) It works pretty ...