Search found 391 matches

by Corbachu
Tue Jan 29, 2013 10:44 am
Forum: Mods/Projects
Topic: Doom Forever REDUX (updated)
Replies: 24
Views: 65184
Gender:

Re: Doom Enhanced for EDGE

* New more modern HUD display but with an old-school type feel. Doomguy face is still used and now actually works correctly (it didn't originally in EDGE). Interesting, I wonder if it's the actual face code in the source...I know it was slow to update but aside from that, I never noticed - any reas...
by Corbachu
Wed Jan 09, 2013 8:06 pm
Forum: Support and Help
Topic: Splitscreen
Replies: 2
Views: 13306
Gender:

Re: Splitscreen

I am Locutus wrote:We know doom legacy also uses the split screen feature. I think the code should be released as is, if only to make it available to future edge modders or even other ports.



Just my 10 cents.
The splitscreen code? It was included in 1.36D. I've made very little changes since then.
by Corbachu
Tue Jan 08, 2013 5:00 pm
Forum: Support and Help
Topic: Splitscreen
Replies: 2
Views: 13306
Gender:

Splitscreen

1.36 introduced a new feature called "Splitscreen play", which would theoretically allow two (or more if defined properly) players on a single machine "network" through their favorite EDGE mods together. While Ajapted generously wrote this code for 3DGE, I was planning on fixing the secondary input ...
by Corbachu
Tue Jan 08, 2013 4:56 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202206
Gender:

3DGE 2.1.0-Test3 DevBuilds (DRDTeam)

http://drdteam.org/images/logo.jpg Please see this post - EDGE Devbuilds are hosted at DRDTeam, which means Win32 binaries can be downloaded as we make updates and bugfixes. As always, 2.0.4 Final is considered the last truly stable release, but 2.1.0's Devbuilds are superior in almost every way, m...
by Corbachu
Sun Dec 09, 2012 6:16 pm
Forum: SCOURGE
Topic: Screenshot/Media Timeline!
Replies: 2
Views: 20785
Gender:

Re: Screenshot/Media Timeline!

Uploaded on 12/6, showing the variable fog effects:

Image

Image
by Corbachu
Fri Nov 30, 2012 3:30 pm
Forum: SCOURGE
Topic: JOBS AVAILABLE
Replies: 1
Views: 23831
Gender:

Re: JOBS AVAILABLE

Update 11/30 Texture Artist - working with the level designers and artists to craft the game textures. Just a heads up, you will have to know how to apply effects to them, like grime/dirt/etc. Looking for dirty/muddy textures like in "Silent Hill". We don't need texture passes, multitexturing, or an...
by Corbachu
Fri Nov 23, 2012 10:52 pm
Forum: SCOURGE
Topic: Screenshot/Media Timeline!
Replies: 2
Views: 20785
Gender:

Screenshot/Media Timeline!

Here's a timeline of SCOURGE development/screenshots, from current to now. Development on Scourge started immediately after we ran into the roadblock with Hypertension. This thread will be continually updated, and sources are grabbed from our sites/facebook/others. In August of 2011, we started SCOU...
by Corbachu
Mon Nov 19, 2012 2:56 am
Forum: General Discussion
Topic: Bloom'n 3DGE?!?
Replies: 2
Views: 16584
Gender:

Re: Bloom'n 3DGE?!?

That's unreal! Mind posting some more pics from Hyper with Bloom added? (crucifixed Neils in the second level, the temple level, etc.?) CQB might use a weird image format that saved colors in the type that the wrapper detected as "bloomable". Obviously it can't access the GL stuff directly so it mus...
by Corbachu
Sat Nov 17, 2012 11:56 am
Forum: General Discussion
Topic: Losing the old Edge forums. [UPDATE]
Replies: 5
Views: 24797
Gender:

Re: Losing the old Edge forums.

Andrew notified me that the forums were closing pending an upgrade of forum software.

In the meantime, any users of that forum are welcome over here until we get stuff straightened out over there.
by Corbachu
Tue Aug 28, 2012 11:01 pm
Forum: Support and Help
Topic: Sprites Offset
Replies: 5
Views: 21389
Gender:

Re: Sprites Offset

Attach your DEBUG file so I can see what's happening.