Search found 391 matches
- Tue Jan 29, 2013 10:44 am
- Forum: Mods/Projects
- Topic: Doom Forever REDUX (updated)
- Replies: 24
- Views: 65184
- Gender:
Re: Doom Enhanced for EDGE
* New more modern HUD display but with an old-school type feel. Doomguy face is still used and now actually works correctly (it didn't originally in EDGE). Interesting, I wonder if it's the actual face code in the source...I know it was slow to update but aside from that, I never noticed - any reas...
- Wed Jan 09, 2013 8:06 pm
- Forum: Support and Help
- Topic: Splitscreen
- Replies: 2
- Views: 13306
- Gender:
Re: Splitscreen
The splitscreen code? It was included in 1.36D. I've made very little changes since then.I am Locutus wrote:We know doom legacy also uses the split screen feature. I think the code should be released as is, if only to make it available to future edge modders or even other ports.
Just my 10 cents.
- Tue Jan 08, 2013 5:00 pm
- Forum: Support and Help
- Topic: Splitscreen
- Replies: 2
- Views: 13306
- Gender:
Splitscreen
1.36 introduced a new feature called "Splitscreen play", which would theoretically allow two (or more if defined properly) players on a single machine "network" through their favorite EDGE mods together. While Ajapted generously wrote this code for 3DGE, I was planning on fixing the secondary input ...
- Tue Jan 08, 2013 4:56 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 202206
- Gender:
3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
http://drdteam.org/images/logo.jpg Please see this post - EDGE Devbuilds are hosted at DRDTeam, which means Win32 binaries can be downloaded as we make updates and bugfixes. As always, 2.0.4 Final is considered the last truly stable release, but 2.1.0's Devbuilds are superior in almost every way, m...
- Sun Dec 09, 2012 6:16 pm
- Forum: SCOURGE
- Topic: Screenshot/Media Timeline!
- Replies: 2
- Views: 20785
- Gender:
Re: Screenshot/Media Timeline!
Uploaded on 12/6, showing the variable fog effects:
- Fri Nov 30, 2012 3:30 pm
- Forum: SCOURGE
- Topic: JOBS AVAILABLE
- Replies: 1
- Views: 23831
- Gender:
Re: JOBS AVAILABLE
Update 11/30 Texture Artist - working with the level designers and artists to craft the game textures. Just a heads up, you will have to know how to apply effects to them, like grime/dirt/etc. Looking for dirty/muddy textures like in "Silent Hill". We don't need texture passes, multitexturing, or an...
- Fri Nov 23, 2012 10:52 pm
- Forum: SCOURGE
- Topic: Screenshot/Media Timeline!
- Replies: 2
- Views: 20785
- Gender:
Screenshot/Media Timeline!
Here's a timeline of SCOURGE development/screenshots, from current to now. Development on Scourge started immediately after we ran into the roadblock with Hypertension. This thread will be continually updated, and sources are grabbed from our sites/facebook/others. In August of 2011, we started SCOU...
- Mon Nov 19, 2012 2:56 am
- Forum: General Discussion
- Topic: Bloom'n 3DGE?!?
- Replies: 2
- Views: 16584
- Gender:
Re: Bloom'n 3DGE?!?
That's unreal! Mind posting some more pics from Hyper with Bloom added? (crucifixed Neils in the second level, the temple level, etc.?) CQB might use a weird image format that saved colors in the type that the wrapper detected as "bloomable". Obviously it can't access the GL stuff directly so it mus...
- Sat Nov 17, 2012 11:56 am
- Forum: General Discussion
- Topic: Losing the old Edge forums. [UPDATE]
- Replies: 5
- Views: 24797
- Gender:
Re: Losing the old Edge forums.
Andrew notified me that the forums were closing pending an upgrade of forum software.
In the meantime, any users of that forum are welcome over here until we get stuff straightened out over there.
In the meantime, any users of that forum are welcome over here until we get stuff straightened out over there.
- Tue Aug 28, 2012 11:01 pm
- Forum: Support and Help
- Topic: Sprites Offset
- Replies: 5
- Views: 21389
- Gender:
Re: Sprites Offset
Attach your DEBUG file so I can see what's happening.