Search found 132 matches
- Sun Oct 01, 2017 4:33 pm
- Forum: Support and Help
- Topic: Multiplayer
- Replies: 2
- Views: 11367
Re: Multiplayer
You may not be able to play multiplayer over a network, however the engine has an excellent number of options for local play. New Death match allows up to 16 players/bots, meanwhile Old Death match allow 4-8 with standard rules. I'm in the process of modding Deathmatch slowly to track frags and add ...
- Thu Sep 28, 2017 2:42 pm
- Forum: Mods/Projects
- Topic: [MOD/ADDON]ZHUD For 3DGE
- Replies: 9
- Views: 20736
Re: [MOD/ADDON]ZHUD For 3DGE
Cool! I will integrate it tonight :-) Did the COAL HUD manual on the Wiki help you out a bit? I based it on my predessors unfinished guide, so I hope it will open up new possibilities for you guys :-) And Runsaber -- want to help me finish up the Heretic HUD? ;-) As a matter of fact it did - workin...
- Thu Sep 28, 2017 2:35 pm
- Forum: Mods/Projects
- Topic: Operation: Arctic Wolf Revisited (v. 3.0)
- Replies: 10
- Views: 27347
Re: [UPDATED] Operation: Arctic Wolf Revisited
Been playing this a lot since the new update, and I like how sniping is a relaxing task. Here is a small caveat - not sure if its anything to do with my settings: http://imgdump4.novarata.net/image.uploads/28-09-2017/original-78727e409e97c40cb9fcfec7ce95ad93.png http://imgdump4.novarata.net/image.up...
- Thu Sep 28, 2017 4:17 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 232648
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
RUNS SMOOTH AS EVER, LIKE BUTTER
Pop this in and give it a whirl! I'm gonna add a second Spawn point for co-op plays!
https://bitbucket.org/WIZARDBAT/3dge-pr ... 3DGE64.wad
Pop this in and give it a whirl! I'm gonna add a second Spawn point for co-op plays!
https://bitbucket.org/WIZARDBAT/3dge-pr ... 3DGE64.wad
- Fri Aug 18, 2017 10:40 am
- Forum: Support and Help
- Topic: COAL HUD: Regular messages
- Replies: 8
- Views: 19551
Re: COAL HUD: Regular messages
I've used the HUD text feature quite extensively in my previous iteration of Astral Pathfinder. I was able to allow text to appear on screen after hitting switches, stepping on floor specials that activated other sectors on the map, even managed to script my own boss fight and make a health bar appe...
- Wed Apr 19, 2017 2:06 pm
- Forum: Mods/Projects
- Topic: FIERCE
- Replies: 1
- Views: 9671
FIERCE
2vtJYbob_JA Originally planned to be a mod, but after coding some zombies into the teleport spawners, I couldnt help but turn it into a survival last-man-standing type of scenario! The map uses Freedoom and Eternal textures. Thinking of just making some gothic stuff with all of the vanilla stuff - ...
- Mon Mar 20, 2017 12:21 pm
- Forum: Mods/Projects
- Topic: [MOD/ADDON]ZHUD For 3DGE
- Replies: 9
- Views: 20736
Re: [MOD/ADDON]ZHUD For 3DGE
Sorry for the late response everyone! I was enjoying a weekend in Arkansas. @3rd_eye: As a matter of fact, it does! This is just a modification of the third display which removes the status ammo displays and the mugshot with a small arrangement of key elements. The keys still need proper alignment h...
- Wed Mar 15, 2017 7:04 am
- Forum: Mods/Projects
- Topic: [MOD/ADDON]ZHUD For 3DGE
- Replies: 9
- Views: 20736
Re: [MOD/ADDON]ZHUD For 3DGE
Bump to thread, OP now has a presentation video that shows off the HUD a little!
- Tue Mar 14, 2017 3:59 pm
- Forum: Mods/Projects
- Topic: [MOD/ADDON]ZHUD For 3DGE
- Replies: 9
- Views: 20736
Re: [MOD/ADDON]ZHUD For 3DGE
I'm not the only one? :o there have been plenty of times where I've been put off by the tiny numbers and mugshot during some testing periods. I've always loved the ZDoom styled arrangement of the status bar. It even gives an ole Goldeneye feel :) Also, feel free to integrate this code wherever you p...
- Mon Mar 13, 2017 12:35 pm
- Forum: Mods/Projects
- Topic: [MOD/ADDON]ZHUD For 3DGE
- Replies: 9
- Views: 20736
[MOD/ADDON]ZHUD For 3DGE
http://i.imgur.com/8ZY5LxH.gif ***A Compact Heads-Up Display Modification for 3DGE*** NOT COMPATIBLE WITH OTHER HUD MODS, WEAPON MODS, SOURCE PORTS, AND BRUTAL DOOM. Source port engines brought with them unique and intricate features that expanded upon the end-user experience of Doom. One of those ...