Search found 201 matches

by 3rd_3ye
Mon Nov 19, 2012 2:03 pm
Forum: General Discussion
Topic: Bloom'n 3DGE?!?
Replies: 2
Views: 16855

Re: Bloom'n 3DGE?!?

@corbin: I thought about Neils. the fire sprites don't show any bloom until you are right up on them, it's the settings of course, the wrapper has to be fine tuned. As you can see in this screen, the bloom effect doesn't occur on large fire sprites until player is quite close. http://imageshack.us/a...
by 3rd_3ye
Mon Nov 19, 2012 1:32 pm
Forum: General Discussion
Topic: Losing the old Edge forums. [UPDATE]
Replies: 5
Views: 28888

Re: Losing the old Edge forums.

Andrew kindly placed a link to this site from the forum-down message over at the EDGE page. Andy want's to put the forum back up but he's tied up in crunch time for the new Eureka editor, so it will be a while.


EDIT: changed yadex to Eureka
by 3rd_3ye
Sun Nov 18, 2012 6:31 am
Forum: General Discussion
Topic: Bloom'n 3DGE?!?
Replies: 2
Views: 16855

Bloom'n 3DGE?!?

So a lot of doomers on the Z side of the doom port family are all exited about the new QeffectsGL wrapper for open gl games. It turns out the wrapper works decently for EDGE as well. I'm still tinkering with the settings and there are bugs here and there, but it works for the most part. Beware of zo...
by 3rd_3ye
Fri Nov 16, 2012 4:38 pm
Forum: General Discussion
Topic: Losing the old Edge forums. [UPDATE]
Replies: 5
Views: 28888

Losing the old Edge forums. [UPDATE]

It looks like the old Edge forums are in the middle of a massive spam attack. There are already hundreds of pages of spam and dozens of new accounts are being created each day. I've notified the mods but at this point the forum will have to be re-scripted as a simple cleaning would not be enough. :(...
by 3rd_3ye
Tue Sep 11, 2012 5:55 pm
Forum: Chitchat³
Topic: Time killing vids on the tubes...
Replies: 7
Views: 32953

Re: Time killing vids on the tubes...

A robot!

Ash was a Goddamned Robot!


Parker, Alien


by 3rd_3ye
Sun Sep 09, 2012 3:55 pm
Forum: General Discussion
Topic: EDGE_PACK
Replies: 3
Views: 27092

Re: EDGE_PACK

Here's the smaller file, down to 244 mb.

http://www.gamefront.com/files/22233775 ... complex_7z
by 3rd_3ye
Fri Sep 07, 2012 6:21 am
Forum: General Discussion
Topic: EDGE_PACK
Replies: 3
Views: 27092

Re: EDGE_PACK

Okay, cutting the number of freedoom copies to 1 instance instead of placing the IWAD in every individual folder would cut the file size by about 100 mb. Getting rid of covert ops saves even more space. Is there anyone who thinks this needs to be repackaged? I really wanted this to be as fool proof ...
by 3rd_3ye
Thu Sep 06, 2012 3:05 pm
Forum: General Discussion
Topic: EDGE_PACK
Replies: 3
Views: 27092

EDGE_PACK

Well, here it is. This zip contains some of the more complete modifications and TCs for edge to have been released within the last 5 years or so. Covert ops doesn't work. I'll probably have to reload this later with a little more organized structure. This thing came out to be 300 megs download wise,...
by 3rd_3ye
Wed Aug 01, 2012 6:08 am
Forum: General Discussion
Topic: An EDGy blast from the past.
Replies: 18
Views: 49707

Re: An EDGy blast from the past.

Corbin: Not to bluff, but I think Hyper was the first mod to take advantage of 3D models to a large degree. That might have been CQB for edge, which there are no youtubes of. Anyway, it's time for some EarthBound Doom, in which it's totally cool to kill things with a frying pan while being the least...
by 3rd_3ye
Tue Jul 31, 2012 4:57 pm
Forum: General Discussion
Topic: An EDGy blast from the past.
Replies: 18
Views: 49707

Re: An EDGy blast from the past.

Aww dang, I fell for the chopper sprite at 0:24 secs. Silly me.