Search found 224 matches

by CeeJay
Wed Oct 21, 2015 9:21 am
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 35655

Re: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (version 5b)

Ubermutants and undead skeletons (occasionally spawned in place of the marine corpses) are the new additions.
by CeeJay
Fri Oct 16, 2015 3:26 am
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 35655

Re: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (version 5)

Mod has received something of a small face-lift. New blood, gibs and shrapnel effects along with some other cool stuff Two new enemies, one old was replaced (for the sake of variation and breaking the monotony) Lots of balancing issues and polish DW: https://www.mediafire.com/?2go6w18t3h3bgdq Enjoy!...
by CeeJay
Sun Sep 20, 2015 11:25 am
Forum: Mods/Projects
Topic: Doom Forever REDUX (updated)
Replies: 24
Views: 65183

Re: DOOM Forever (updated)

Thanks!

Be sure to check out my other mods.
by CeeJay
Wed Sep 02, 2015 9:40 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202205

Re: 3DGE 2.0.2 Released!! (scroll to bottom)

Alrighty, that answers my questions. That all sounds freaking awesome, a terrains.ddf is something that probably should have been implemented long ago. I think the "secret found" message and sound should be located in there. And please don't fret - this project will still remain OpenGL 1.1 compatibl...
by CeeJay
Wed Sep 02, 2015 10:21 am
Forum: Mods/Projects
Topic: 3HTP (3DGE DHTP) [RELEASED]
Replies: 32
Views: 61302

Re: 3HTP (3DGE DHTP) [RELEASED]

Out of pure curiosity, was is the 3D model pack you're using in the screenshots? I remember the old Doomsday one which I honestly didn't think much of, from the screenshots these models seem a little better however.
by CeeJay
Wed Sep 02, 2015 10:13 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202205

Re: 3DGE 2.0.2 Released!! (scroll to bottom)

No, I didn't actually.

Two things I noticed off-hand: Text crawls/screens can no longer be skipped for whatever reason and END.TEXT_WAIT (LEVELS.DDF command) still does not work. I hate to be that nitpicky guy but these are things I noticed and feel I should report.
by CeeJay
Wed Sep 02, 2015 12:49 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202205

Re: 3DGE 2.0.2 Released!! (scroll to bottom)

Good job!

Are those all the changes/additions? I was kind of expecting more.
by CeeJay
Sun Aug 23, 2015 12:10 am
Forum: Mods/Projects
Topic: [3DGE] Immoral Conduct 2 RELOADED
Replies: 17
Views: 34652

Re: Immoral Conduct 2: Riot Instigator (take 2!)

True. I've added an explosive shell variation for the shotgun (green), you receive it automatically when you get ammo (provided you already have the shotgun). I'll also be doing variations for the grenade launcher. Explosive, Flare and Gas would do it, I think. The only part I find difficult overall...
by CeeJay
Sat Aug 22, 2015 10:47 am
Forum: Mods/Projects
Topic: [3DGE] Immoral Conduct 2 RELOADED
Replies: 17
Views: 34652

Re: Immoral Conduct 2: Riot Instigator (take 2!)

Not so much issue but comments about the varying quality of the sprites. I don't disagree at all, some of the art does clash and there are a few weapons I would like to replace all together. The revolver is subject to change (it's pretty ugly) and if I could find a suitable replacement for the UZI I...
by CeeJay
Fri Aug 21, 2015 7:52 am
Forum: Mods/Projects
Topic: [3DGE] Immoral Conduct 2 RELOADED
Replies: 17
Views: 34652

Re: Immoral Conduct 2: Riot Instigator (take 2!)

Now more polished, more balanced and with more ass-kicking contents. Enjoy! GET IT: http://www.mediafire.com/download/zxp8tgnl4a5aecd/cj-ic2.zip Please don't judge the quality of the sprites, I know some of it ain't exactly of DoomNukem, PillowBlaster or Eriance standards but keep in mind that I'm n...