Search found 224 matches

by CeeJay
Tue May 29, 2018 9:25 am
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 88419

Re: Heathen (medieval/fantasy mod) v0.3

Let me start off by saying this gameplay mod is highly addictive and fun to play. I love the smoothness of the gore, and the communication weapons have on impact with the environment and enemies. Thank you very much. Did you intend to use the Skull Staff and a Power weapon for slots 7-8? I pretty m...
by CeeJay
Sat Apr 28, 2018 8:31 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 88419

Re: Heathen (medieval/fantasy mod)

Check first post for download :)
by CeeJay
Sun Apr 22, 2018 4:07 am
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 88419

Re: Heathen (medieval/fantasy mod)

New more elaborate HUD

Bottom left: Health, armor and keys
Bottom right: (Ethereal) arrows and mana (blue, red and green)
Top right: "Inventory" (Action keys, power-ups)
Image
by CeeJay
Mon Mar 26, 2018 8:47 pm
Forum: Support and Help
Topic: RTS via Lines
Replies: 4
Views: 10396

Re: RTS via Lines

Hi friend and welcome to the forum, glad youre giving EDGE a go! Well, I'm hardly new to the scene but thanks all the same :D I've tried creating a script with the tag 11, but it did not work. The line trigger just ended up non-functionable. So what is "BLOCK_LINES 15" and "UNBLOCK_LINES 16" all ab...
by CeeJay
Sun Mar 11, 2018 7:17 am
Forum: Support and Help
Topic: RTS via Lines
Replies: 4
Views: 10396

RTS via Lines

I am trying to get a line trigger to activate a script in RTS using the RADIUS_TRIGGER special (ENABLE_TAGGED or DISABLE_TAGGED) for LINES.DDF. I've read the available docs and tried it numerous times but with no succes. I just don't get it. Is it broken? Say, I want to make the DOOM line trigger #1...
by CeeJay
Mon Mar 05, 2018 10:47 am
Forum: Mods/Projects
Topic: Silent but Deadly
Replies: 0
Views: 8984

Silent but Deadly

Turns the game into a more stealthy Ninja-esque experience with appropiate weapons and lots of blood and dismemberment. More of an experiment than anything else. Requires latest version of 3DGE. As always, feedback is appreciated. Enjoy! Have some screenshots: https://i.imgur.com/eQlYV7M.png https:/...
by CeeJay
Tue Feb 27, 2018 9:22 pm
Forum: Mods/Projects
Topic: [3DGE]Shadow Dancer (Proof of Concept)
Replies: 1
Views: 6422

Re: [3DGE]Shadow Dancer (Proof of Concept)

Interesting. I've made a couple of attempts at creating a Ninja/Samurai themed mod myself, but they ended up shelved due to my limited understanding of the concept and realisation that at the end of the day, I prefer guns. Even got pretty far with one mod.
by CeeJay
Thu Feb 22, 2018 8:59 am
Forum: Support and Help
Topic: Feature Suggestion: Hitbox
Replies: 4
Views: 9990

Re: Feature Suggestion: Hitbox

Yes, I know about the WEAKNESS feature. What I am talking about is different. You have the height and width of the creature which could be anything, with what I am suggesting you make the creature's damage area independant from the height/width of the creature (normally it is the same) with the new ...
by CeeJay
Sat Feb 17, 2018 6:08 am
Forum: Support and Help
Topic: Feature Suggestion: Hitbox
Replies: 4
Views: 9990

Feature Suggestion: Hitbox

Not sure where to stick this but I'll put it here seeing as the feature suggestion section is locked. How about adding something like HITBOX_RADIUS and HITBOX_HEIGHT for THINGS ? If present, it won't affect the creatures height and width but only its actual hitbox (where you need to hit it to make a...
by CeeJay
Sun Jan 14, 2018 9:03 pm
Forum: Feature Suggestions
Topic: Find nearest existing sprite angle
Replies: 2
Views: 7722

Re: Find nearest existing sprite angle

Sounds like a good idea to me, even if it wouldn't be used all that much. I've come across sprites from various FPS games that use limited angles in a similar fashion, such as front, side and back (three angles) and ones where only the front and back are used. As long as it doesn't mess up the norma...