Search found 89 matches
- Mon Jul 17, 2017 10:20 am
- Forum: Support and Help
- Topic: Minimum system requirements? 3DGE not running
- Replies: 15
- Views: 33097
Minimum system requirements? 3DGE not running
What are the minimum system requirements to run 3DGE? I always thought it was pretty generous with its requirements; at the very least, if I disable some features like dynamic lighting, I should be able to run it on just about anything made this century. But I was wanting to try out how well the mul...
- Sun Jul 16, 2017 5:11 pm
- Forum: General Discussion
- Topic: FONTS
- Replies: 3
- Views: 12775
Re: FONTS
Oh wait, duh, ConFont2 is the font used in the console. I don't usually use that and I forgot it was there. Looking at how it is used, I notice that it is displayed as a monospace font, but you aren't using a font that works well in monospace. I made a new version with an open source monospace font ...
- Thu Jul 13, 2017 11:16 pm
- Forum: General Discussion
- Topic: FONTS
- Replies: 3
- Views: 12775
FONTS
I've been working on creating some custom lettering for my mod today. This naturally leads me to ask: what does 3DGE support in terms of fonts? I notice that edge2.wad has an image in it called "confont2" that is a straight image file of some ASCII-ordered characters, but I don't recognize that font...
- Fri Jul 07, 2017 11:20 pm
- Forum: General Discussion
- Topic: File names and structure
- Replies: 3
- Views: 13810
Re: File names and structure
So what I'm gathering from this: 1) I can package my content designed for 3DGE in a zip folder with the EPK package, so other engines won't touch it, and users will (probably) know what its for. But of course, using that extension is completely optional. It's just useful if I got content that other ...
- Tue Jul 04, 2017 2:14 pm
- Forum: General Discussion
- Topic: File names and structure
- Replies: 3
- Views: 13810
File names and structure
Something just clicked with me, a mistake I've been assuming for a while. There's basically no requirement for file structures in this program, is there? Anything that is referenced as a texture for a wall or a sprite for a weapon effect or really anything else that appears in the game, these are al...
- Mon Jul 03, 2017 10:38 pm
- Forum: Feature Suggestions
- Topic: New UDMF features
- Replies: 2
- Views: 11542
Re: New UDMF features
Yeah I know you can already accomplish those texture options within 3DGE, but the point is to have it easily integrated into the editor. Hmm; it's nice to see that it already can run pretty close to the Doom 64 lighting, but it's tied to a thing? So I have to create a thing for each unique lighting ...
- Thu Jun 29, 2017 10:35 pm
- Forum: Feature Suggestions
- Topic: New UDMF features
- Replies: 2
- Views: 11542
New UDMF features
So, reading about the forthcoming addition of UDMF, I see the potential for a lot of things I wanted to see added to the engine being much more reasonable to add. Correct me if I'm wrong, as I never heard about UDMF until an hour ago, but since all the properties of everything are being stored as a ...
- Thu Jun 29, 2017 11:06 am
- Forum: General Discussion
- Topic: Question about slopes
- Replies: 7
- Views: 19612
Re: Question about slopes
Polyobject slopes?
That sounds like it would be VERY useful!
That sounds like it would be VERY useful!
- Thu Jun 29, 2017 11:05 am
- Forum: WIP Features
- Topic: UDMF is coming!
- Replies: 2
- Views: 11695
Re: UDMF is coming!
This is something that is VERY cool to read about! That is going to extend a LOT of the options for editing.
Looking forward to this feature!
Looking forward to this feature!
- Wed Oct 26, 2016 2:41 pm
- Forum: General Discussion
- Topic: Question about colormaps
- Replies: 0
- Views: 18109
Question about colormaps
Does 3DGE actually use the colormap in a wad file? Because when I'm playing, it looks like it uses a more natural fade to darken all the textures, taking advantage of 24-bit color depth to blend everything gently to black. If it is not using it, then how do I create an effect of having a level fade ...