Search found 132 matches

by RUNSABER
Wed Mar 01, 2017 2:42 am
Forum: Support and Help
Topic: Images/PNG Grab
Replies: 4
Views: 8901

Images/PNG Grab

Granted there are only so many of us to help each other, I decided to tackle this problem alone until the headaches just couldnt do it any more justice. Could someone please explain the Png grab, how it works and why it makes it difficult to define proper offsets for PNG images? For example.. PNGS a...
by RUNSABER
Tue Feb 28, 2017 3:02 pm
Forum: Mods/Projects
Topic: [3DGE] Immoral Conduct 2 RELOADED
Replies: 17
Views: 34650

Re: [3DGE] Immoral Conduct 2 RELOADED

SHOW ME SO THAT I CAN DEACTIVATE IT PERMANENTLY. Is it a Kick=0 parameter?
by RUNSABER
Tue Feb 28, 2017 3:01 pm
Forum: Support and Help
Topic: DOOM Forever issue
Replies: 4
Views: 9285

Re: DOOM Forever issue

Ive never run into these issues yet because I had the chance to sit down and play as of yet (Mardi Gras parades in Louisiana + iPhone binge) but like Coraline said could be the weakness check. I have not used the Immune/Weakness parameters yet but they appear to be partnered with the Spider Mastermi...
by RUNSABER
Tue Feb 21, 2017 6:58 pm
Forum: Mods/Projects
Topic: [3DGE] Immoral Conduct 2 RELOADED
Replies: 17
Views: 34650

Re: [3DGE] Immoral Conduct 2: Riot Instigator SPECIAL EDITION

Popped this in with vanilla Doom II. The ejected smoke sprites for the pistols have shadows. For the sake of continuity (because shadows arent a real issue playtestwise) I've decided to disable shadows completely. Cosmetics aside, they don't really matter. http://i.imgur.com/xs8AJQV.jpg I've played ...
by RUNSABER
Tue Feb 21, 2017 3:29 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202179

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Speaking of which, a feature that would be cool is a "shaky-screen" effect for explosions and whatnot. I've seen this in ZDoom, where its more or less a script simulating earthquakes. EDIT: I tried a fresh archive of the latest build and removed older versions of 3DGE I kept dragging on top of. Sur...
by RUNSABER
Tue Feb 21, 2017 1:05 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202179

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Also having some issues with framerate: the 3rd vsync feature 'seems' to help, though I'm not sure. I actually like the Interpolation, but even with an unlocked framerate I still experience drops. Currently running 16bit settings, low detail, no smoothing/hi-res scaling, with max fps set to 0. I don...
by RUNSABER
Sun Feb 19, 2017 11:04 pm
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 35651

Re: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)

Gave this a run in the latest devbuild for a fun adventure on Storm. Here's my experience with Blitzkrieg: The last version I played a while back is absolutely splendid. This take the nip and gives it a full tuck; smooth and beautiful sprite tics combined with an array of various dangerous enemies w...
by RUNSABER
Sun Feb 19, 2017 6:38 pm
Forum: Support and Help
Topic: Flying/walking enemies
Replies: 4
Views: 9324

Re: Flying/walking enemies

Sorry about the confusion, I just read my old post - the FALL state is not a true hard-coded state, but rather a custom defined one. Let's say you were in a low-gravity situation. EDIT: This methods not only works for non-players, but for ALL things: including items ;) It would similar to using the ...
by RUNSABER
Tue Dec 27, 2016 5:20 pm
Forum: Mods/Projects
Topic: STORM - Single/Coop UV Map
Replies: 0
Views: 5176

STORM - Single/Coop UV Map

STORM Repost from the ZForums http://i.imgur.com/7nE5gq8.png DOWNLOAD: https://drive.google.com/open?id=0Bzl39bj4f01nNzRWcmJuNDlfNXc STORM is a quick small speedmap for the 3DGE engine, utilizing a few of the port's features such as 3D floors, slopes and dynamic lighting. This map was created purel...
by RUNSABER
Tue Dec 06, 2016 4:22 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202179

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

It's been awhile since I've had time to play around with the engine. I just got a fresh install of Win7 going here, and managed to try out the Test 2 release. Functionality wise, it has vastly improved and I don't need to use VSYNC for that strange flicker I was getting before I updated my drivers. ...