Search found 224 matches

by CeeJay
Wed Aug 16, 2017 1:22 pm
Forum: Mods/Projects
Topic: Operation: Arctic Wolf Revisited (v. 3.0)
Replies: 10
Views: 19150

Re: Operation: Arctic Wolf Revisited

Updated first post.
by CeeJay
Wed Aug 16, 2017 8:08 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202221

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

I still have the same issue. crashlog 3DGE caused an Access Violation Exception (0xc0000005) in module 3DGE.exe at 001b:00000000. Error occurred at 8/16/2017 17:01:46. C:\Spel\3DGEtest_t4\3DGE.exe, run by Emma. 3DGE v2.1.0pre-291-g5d03749. Operating system: 6.1.7601 1 processor, type 586. 49% memory...
by CeeJay
Wed Aug 16, 2017 1:30 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202221

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

latest crashlog 3DGE caused an Access Violation Exception (0xc0000005) in module 3DGE.exe at 001b:00000000. Error occurred at 8/16/2017 10:23:04. C:\Spel\3DGEtest_t4\3DGE.exe, run by Emma. 3DGE v2.1.0pre-289-g8c6170c. Operating system: 6.1.7601 1 processor, type 586. 49% memory in use. 2048 MB physi...
by CeeJay
Wed Aug 16, 2017 1:12 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202221

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

It crashes when it loads the level. I'm able to select new game, episode, skill and hear the beginning of the music before it goes cold turkey (freezes).
by CeeJay
Tue Aug 15, 2017 11:40 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202221

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

When selecting a New Game. I have to manually terminate the program.
by CeeJay
Tue Aug 15, 2017 11:06 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202221

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

I unpacked the contents of the archive into a new directory and it still crashes when starting a game.
by CeeJay
Mon Aug 14, 2017 10:24 am
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 13938

Re: COAL HUD: Regular messages

It is, I've experimented with messages via RTS and it's clunky and involves quite a bit of code. You'll need to select the string, color, alignment, time and if you want it to fade in/out. It will also need to be called for from THINGS.DDF.
by CeeJay
Sat Aug 12, 2017 11:33 am
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 13938

Re: COAL HUD: Regular messages

As far as I know there is no way of doing so. Due the hardcoded scaling, using custom fonts can be a little problematic.
by CeeJay
Tue Aug 08, 2017 7:24 am
Forum: Auto-Generated Crash Reports
Topic: crash when starting a new game
Replies: 6
Views: 12127

crash when starting a new game

3DGE caused an Access Violation Exception (0xc0000005) in module 3DGE.exe at 001b:00000000. Error occurred at 8/8/2017 16:20:30. C:\Spel\3DGEtest_t3\3DGE.exe, run by Emma. 3DGE v2.1.0pre-289-g8c6170c. Operating system: 6.1.7601 1 processor, type 586. 59% memory in use. 2048 MB physical memory. 1138 ...
by CeeJay
Tue Aug 08, 2017 6:06 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202221

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Ok, I will... I'm glad you finally sorted out the bounce issue as it was breaking compatibility and causing headaches for us modders. What with casings "sliding forever" and whatnot. But why was the opening animation added in again? It's... er... very 90's. Reminds me of an old Windows screensaver o...