Search found 209 matches

by CeeJay
Tue Aug 15, 2017 11:06 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 66484
Gender: None specified

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

I unpacked the contents of the archive into a new directory and it still crashes when starting a game.
by CeeJay
Mon Aug 14, 2017 10:24 am
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 2595
Gender: None specified

Re: COAL HUD: Regular messages

It is, I've experimented with messages via RTS and it's clunky and involves quite a bit of code. You'll need to select the string, color, alignment, time and if you want it to fade in/out. It will also need to be called for from THINGS.DDF.
by CeeJay
Sat Aug 12, 2017 11:33 am
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 2595
Gender: None specified

Re: COAL HUD: Regular messages

As far as I know there is no way of doing so. Due the hardcoded scaling, using custom fonts can be a little problematic.
by CeeJay
Tue Aug 08, 2017 7:24 am
Forum: Auto-Generated Crash Reports
Topic: crash when starting a new game
Replies: 6
Views: 2703
Gender: None specified

crash when starting a new game

3DGE caused an Access Violation Exception (0xc0000005) in module 3DGE.exe at 001b:00000000. Error occurred at 8/8/2017 16:20:30. C:\Spel\3DGEtest_t3\3DGE.exe, run by Emma. 3DGE v2.1.0pre-289-g8c6170c. Operating system: 6.1.7601 1 processor, type 586. 59% memory in use. 2048 MB physical memory. 1138 ...
by CeeJay
Tue Aug 08, 2017 6:06 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 66484
Gender: None specified

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Ok, I will... I'm glad you finally sorted out the bounce issue as it was breaking compatibility and causing headaches for us modders. What with casings "sliding forever" and whatnot. But why was the opening animation added in again? It's... er... very 90's. Reminds me of an old Windows scr...
by CeeJay
Mon Aug 07, 2017 9:16 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 66484
Gender: None specified

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

So... I downloaded the latest GITHUB build. It appears to be based on older versions of 3DGE, why? What with the opening 3DGE animation and what appears to be recently-added menu options now gone. And where's the option in the sound menu to have the pitching removed? Quote from changelog: "+ NE...
by CeeJay
Mon Jun 26, 2017 6:58 am
Forum: Support and Help
Topic: WEAKNESS
Replies: 4
Views: 1719
Gender: None specified

Re: WEAKNESS

Thanks, got it working :D
by CeeJay
Thu Jun 22, 2017 3:16 pm
Forum: Support and Help
Topic: WEAKNESS
Replies: 4
Views: 1719
Gender: None specified

Re: WEAKNESS

Well, I tried that and it didn't seem to work :(

I'm trying to make an attack do more damage when sneaking up from behind.
by CeeJay
Thu Jun 22, 2017 1:09 am
Forum: Support and Help
Topic: WEAKNESS
Replies: 4
Views: 1719
Gender: None specified

WEAKNESS

I've noticed that none of the WEAKNESS commands are present in any of the documentation. I was wondering how I would go about making enemies vulnerable only from the back. Using WEAKNESS.ANGLES=1:360 makes them vulnerable from all sides, but how do I change to this only aplly to the back (5th rotati...
by CeeJay
Fri May 05, 2017 8:28 am
Forum: Mods/Projects
Topic: [UPDATED] Operation: Arctic Wolf Revisited
Replies: 4
Views: 2844
Gender: None specified

[UPDATED] Operation: Arctic Wolf Revisited

http://i.imgur.com/MjDMJ4h.png For 3DGE 2.0.4 Final or later. An extensive update and improvement to Laz Rojas' legendary (and inspirational) WolfenDOOM scenario. Featues improved gameplay (bye bye OP enemy grunts), all new weapons, new mechanics, more interactivity, more immersion, scripting, upda...
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