Search found 209 matches

by CeeJay
Wed Aug 05, 2015 9:30 am
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 9882
Gender: None specified

Re: Chris' WWII/Wolf3D gameplay mod

Thank you very much I did try to tweak the AI as much as I could do make the enemies seem less like lumbering hell spawn and more like actual people out for your blood. The rifle is the only weapon capable of killing more than one enemy since it technically fires two pellets per shot. The only thing...
by CeeJay
Mon Aug 03, 2015 9:43 am
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 9882
Gender: None specified

Re: Chris' WWII/Wolf3D gameplay mod

That... would be freakin' awesome. Never had anyone do that for one of my mods before. 8-) Mostly ppl just complain about there not being any levels in my mods to begin with. Which always bothers me, since there are so many popular and acclaimed mods out there that are just that, gameplay mods, no l...
by CeeJay
Sun Aug 02, 2015 10:26 pm
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 9882
Gender: None specified

Re: Chris' WWII/Wolf3D gameplay mod

Well I wouldn't go that far, but thank you very much.
by CeeJay
Mon Jul 20, 2015 9:49 pm
Forum: Mods/Projects
Topic: 3DGE64 [WIP]
Replies: 29
Views: 12448
Gender: None specified

Re: 3DGE64

Cool stuff 8-) If anything I would recommend to scale the Doom64 sprites as they are slightly bigger than vanilla DOOM. I feel like a midget when playing, and it somewhat takes away the whole feel of empowerment. I did a gameplay mod ages ago with Doom 64 stuff. If you're interested, I could PM it t...
by CeeJay
Mon Jul 20, 2015 9:30 pm
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 9882
Gender: None specified

Re: Chris' WWII/Wolf3D gameplay mod

This is super awesome, especially the Totenkopf music. You should really think about doing a conversion/update to Castle Totenkopf in the DOOM engine, even if you used the existing levels and added some height -variation, etc...would be really cool..not sure if I've seen that yet. Also, love the fu...
by CeeJay
Mon Jul 20, 2015 10:51 am
Forum: Mods/Projects
Topic: DarkForces 3dge mod by ceejay
Replies: 7
Views: 4181
Gender: None specified

Re: DarkForces 3dge mod by ceejay

Bump

The most recent and most polished version of that mod is sadly lost thanks to XWE and me not paying attention. Kinda irritating since it was one of the mods that I was most pleased with. Could probably upload the previous builds, since those are still somewhat more recent.
by CeeJay
Mon Jul 20, 2015 10:44 am
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 9882
Gender: None specified

"Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)

Just a little Wolf3D/WWII themed gameplay mod i've been working on for 3DGE 2.0.1 (or later). Nothing too special or revolutionary, just a fun little mod featuring a ton of Nazis and a nice selection of weapons to deal with them. It is incredible frantic and difficult though since enemies move faste...
by CeeJay
Thu Jan 31, 2013 9:59 pm
Forum: Mods/Projects
Topic: Doom Forever REDUX (updated)
Replies: 23
Views: 30130
Gender: None specified

Re: Doom Enhanced for EDGE

I know that in one version or another, it wouldn't turn to the right when looking around and yes it is slow to react. Also, I do believe the "ouch" face never was fixed in EDGE.
by CeeJay
Tue Jan 29, 2013 10:29 am
Forum: Mods/Projects
Topic: Doom Forever REDUX (updated)
Replies: 23
Views: 30130
Gender: None specified

Doom Forever REDUX (updated)

http://i.imgur.com/zXM8lkz.png "Now less half-ass and more bad-ass." (outdated and lame) screenshots: http://imgur.com/a/b3IaV#9 Question: "So what the hell is Doom Forever?" Answer: "Enhancement mod for 3DGE. Sort of like brutal DOOM but more retro, less exaggerated, less ...
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