Search found 360 matches

by Coraline
Tue Aug 15, 2017 3:15 pm
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 2728
Gender: Female

Re: COAL HUD: Regular messages

Weaving it through VM_coal is taking longer than it should, so I have added a scaling option as a CVAR, from 0.1f - 1.5f. If desired I can also add whether the text is left, center-justified, or right-aligned. Eventually though I want this to be a call at the top of coal_HUD.ec, along with vector ac...
by Coraline
Tue Aug 15, 2017 2:51 pm
Forum: Feature Suggestions
Topic: 3dge running ABC v6 models using noesis Python scripts?
Replies: 1
Views: 1401
Gender: Female

Re: 3dge running ABC v6 models using noesis Python scripts?

Any model format can be supported and converted, theoretically, as long as format specifications are open-source.

You would just be lacking the will from someone to code them in at that point ;-)
by Coraline
Tue Aug 15, 2017 2:49 pm
Forum: Feature Suggestions
Topic: Newer skies
Replies: 3
Views: 1961
Gender: Female

Re: Newer skies

That skybox idea, for camera portal rendering, is on my todo list :-) I feel that is the next logical step for sky rendering upgrades ^^ Rendering DOOM-style flat skies has always been tricky but EDGE takes the cake IMO. If you notice EDGE blurs the top of the sky flat (and bottom) to create a psued...
by Coraline
Tue Aug 15, 2017 2:45 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 68111
Gender: Female

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Make sure you overwrite all previous data, delete old CFGs, and delete the cache.
by Coraline
Mon Aug 07, 2017 4:06 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 68111
Gender: Female

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

So... I downloaded the latest GITHUB build. It appears to be based on older versions of 3DGE, why? What with the opening 3DGE animation and what appears to be recently-added menu options now gone. And where's the option in the sound menu to have the pitching removed? Quote from changelog: "+ N...
by Coraline
Sat Jul 29, 2017 1:39 am
Forum: Bug Reports
Topic: UDMF Features
Replies: 1
Views: 1393
Gender: Female

Re: UDMF Features

I'll add some RTS and re-up the WAD.

Where you start at with the pillar is actually a PolyObject, if I'm not mistaken.
by Coraline
Sat Jul 29, 2017 1:38 am
Forum: Bug Reports
Topic: Sprites with black spots
Replies: 8
Views: 2914
Gender: Female

Re: Sprites with black spots

I thought about disabling the hardcode and just see what happens. Once I do that, I'll upload that EXE in this thread.

I don't remember why it was clamped to that, though. .
by Coraline
Mon Jul 24, 2017 11:33 am
Forum: Support and Help
Topic: Minimum system requirements? 3DGE not running
Replies: 15
Views: 4430
Gender: Female

Re: Minimum system requirements? 3DGE not running

Sorry I misquoted your post with the Slopes -- I must have been looking at different threads on here in different tabs. LOL #scrambled brain #ADHD Anyways, well I'm very glad XP support works and is retained! Bloom actually has quite a few CVARS, but we were just trying to get the base Bloom shader ...
by Coraline
Fri Jul 21, 2017 2:44 am
Forum: Support and Help
Topic: Minimum system requirements? 3DGE not running
Replies: 15
Views: 4430
Gender: Female

Re: Minimum system requirements? 3DGE not running

Sloped collision with slopes? That's in there already xD Anyways, try this new build. Lots of optimizations made, plus Windows XP should now be totally supported. Please take note that you need SP3 installed or 3DGE will not run on XP. I took the time and beefed up the Wiki article on 3DGE's system ...
by Coraline
Thu Jul 20, 2017 4:03 pm
Forum: Support and Help
Topic: Minimum system requirements? 3DGE not running
Replies: 15
Views: 4430
Gender: Female

Re: Minimum system requirements? 3DGE not running

So to do that, would we just edit CMAKELISTS.txt? Because if so, I can do a quick recompile, set the project settings over again (wish there was a way to save it as a template in Visual Studio), and just recompile -- that way Marscaleb can use the latest Devbuilds. xD EDIT: Found out that I didn't h...
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