Search found 360 matches

by Coraline
Wed Aug 23, 2017 10:40 am
Forum: Support and Help
Topic: Split screen controls setup
Replies: 2
Views: 1386
Gender: Female

Re: Split screen controls setup

Hi there! Currently, there is no way to change or remap Player 2's keys. Work has started from Rachel to allow this setup, but for now it isn't possible. :oops: However, I think I can whip up a quick patch to make Player 2 use a Controller, as long as Player 1 uses the Keyboard/Mouse. The Input Code...
by Coraline
Wed Aug 23, 2017 10:10 am
Forum: General Discussion
Topic: Rewriting Options/Menu Code
Replies: 18
Views: 7006
Gender: Female

Re: Rewriting Options/Menu Code

@ryan: Has the Multiplayer Menu crashes been fixed? I'm certain I've resolved all test cases, and I've further improved the safety of that code. There should be no more crashes from here on out =) Also, the Alignment on those two menus is due to HL_WriteText - I'll correct their alignment in the nex...
by Coraline
Wed Aug 23, 2017 9:55 am
Forum: Bug Reports
Topic: Voodoo doll changing player movement physics
Replies: 1
Views: 1456
Gender: Female

Re: Voodoo doll changing player movement physics

THANK YOU so much for providing the build information and steps to duplicate the issue, including
a custom map. This kind of thing *really* helps in debugging and time-saving ;-)

I will begin looking into this and report back to you as soon as I figure it out =)

BTW, welcome to the forums!
by Coraline
Wed Aug 23, 2017 9:51 am
Forum: Bug Reports
Topic: Dramatic increase of player speed
Replies: 3
Views: 1931
Gender: Female

Re: Dramatic increase of player speed

I'm in the process of reworking the physics code in EDGE to match DOOM/ZDOOM closer. Upon careful study, it looks like EDGE does twice as many calculations as other ports of its kind for movement and collision detection. While I applaud the thoroughness of it, I believe this is why we are experienci...
by Coraline
Wed Aug 16, 2017 1:37 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 68111
Gender: Female

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Hmm, just so I can properly track down that Access Violation, run this version:

https://devbuilds.drdteam.org/3dge/EDGE ... 5d03749.7z

Then, I should be able to track down that bad code, since that version is the most recent
I have built that includes debugging information =)
by Coraline
Wed Aug 16, 2017 1:26 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 68111
Gender: Female

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Does it generate a debug.txt or, probably since it freezes, it doesn't. Hmm, you aren't running WinXP are you?
by Coraline
Wed Aug 16, 2017 1:04 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 68111
Gender: Female

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

That...is very strange. Does the program completely lock up? What are the last few lines of Debug.txt before it stalls like this? I have the PDB (debug database) ready for the newest version I released yesterday. So you get into the Main Menu, select New Game -- then nothing? Or are you able to set ...
by Coraline
Tue Aug 15, 2017 11:13 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 68111
Gender: Female

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Crashes when you select New Game? Or just crashes in general?
by Coraline
Tue Aug 15, 2017 10:49 pm
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 2728
Gender: Female

Re: COAL HUD: Regular messages

Here's a quick test EXE. Before I weave it into a usable coal_hud function (you can see the starts of these new params in both the coal_api and coal_hud), I have made simple CVARS to test out how this will actually work. In this build, there are 3 new CVARS: r_textscale : Scales the text (0.7 is th...
by Coraline
Tue Aug 15, 2017 7:28 pm
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 2728
Gender: Female

Re: COAL HUD: Regular messages

Well, I went ahead and integrated this into vm_hud since I figure this would be pretty helpful for you guys. Two new functions exist (in COAL_API): hud.message_ticker (with this smashed in between a few function, you can set the scale directly) hud.text_scale (with this, you can set the individual t...
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