Search found 360 matches

by Coraline
Tue Sep 26, 2017 4:05 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 68745
Gender: Female

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

I'm going to make another official release of 2.1.0 - Test3 (finally!), so that should happen later tonight. Numerous bug fixes, fixes with the physics, and other things have been implemented. Very soon, I'm going to start another fork of EDGE after 2.1.0 official comes out, because I am planning on...
by Coraline
Thu Sep 21, 2017 2:14 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 68745
Gender: Female

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

I've released a new testbuild of 3DGE Test3 which brings it closer to a final release of 2.1.0.

https://devbuilds.drdteam.org/3dge/EDGE ... 39864ea.7z

I've fixed numerous bugs since the last test, and cleaned up the menu drawers once again.
by Coraline
Thu Sep 14, 2017 11:42 pm
Forum: Support and Help
Topic: I work on CMake Linux support
Replies: 1
Views: 1289
Gender: Female

Re: I work on CMake Linux support

I saw that you completed it -- I'll check it out and make sure it doesn't conflict with Win32 building =)

You rock btw! Finally, we can get everyone unified under CMAKE instead of dealing with a handful
of different platform-specific MAKEFILES. =)
by Coraline
Thu Sep 14, 2017 9:43 pm
Forum: Support and Help
Topic: models with multiple textures?
Replies: 1
Views: 1320
Gender: Female

Re: models with multiple textures?

Hey Marscaleb - sorry for the delay here! Our wiki page on MD2 Models has all the information you need as far as what commands do what in the game. If your coordinates aren't aligning, use MODEL_BIAS: Add this to every z coordinate: MODEL_BIAS=24.0; Useful if you don't want to position from Quake 2'...
by Coraline
Mon Sep 11, 2017 1:32 pm
Forum: Feature Suggestions
Topic: New Lighting
Replies: 1
Views: 1392
Gender: Female

Re: New Lighting

I think static lightmaps are a good idea, and I know at one point EDGE had code for it: static void SetupLightMap(lighting_model_e model) { for (i=0; i < 256; i++) { // Approximation of standard Doom lighting: // (based on side-by-side comparison) // [0,72] --> [0,16] // [72,112] --> [16,56] // [112...
by Coraline
Fri Sep 01, 2017 5:56 pm
Forum: Auto-Generated Crash Reports
Topic: crash when starting a new game
Replies: 6
Views: 2992
Gender: Female

Re: crash when starting a new game

Integrated graphics? Try running EDGE again with the command line switch, -norenderbuffers. It might be something related to EDGE's renderer and how it defaults to GL3 mode. Using that switch forces the EDGE 1.36 renderer for compatibility sake.
by Coraline
Thu Aug 31, 2017 6:38 pm
Forum: Auto-Generated Crash Reports
Topic: crash when starting a new game
Replies: 6
Views: 2992
Gender: Female

Re: crash when starting a new game

Follow these Steps Before you go through all of this trouble, since I've been looking at the strange address of your Violation -- have you (or are you) running 3DGE as an Administrator (or on an admin-account) within Windows? I believe that might be a requirement now for some users -- if that does ...
by Coraline
Thu Aug 31, 2017 11:50 am
Forum: Bug Reports
Topic: Dramatic increase of player speed
Replies: 3
Views: 2022
Gender: Female

Re: Dramatic increase of player speed

Damn - that's right. I still haven't figured that out. It seems it is an isolated issue. Just out of curiosity, for those builds that aren't working correctly - you do have the necessary VS2015 runtimes installed, right? You can grab them from here , at least so you can make sure it's installed prop...
by Coraline
Thu Aug 31, 2017 11:44 am
Forum: General Discussion
Topic: Question: the legal status of the engine
Replies: 2
Views: 1657
Gender: Female

Re: Question: the legal status of the engine

Sorry for the delay here. EDGE is and has always been 100% GPL-compliant. That means you can take the source code and do whatever you want to it -- as long as it is, in turn, released back into the public under the same license GPLv2 (or greater). This also holds true for stand-alone games. The two ...
by Coraline
Wed Aug 23, 2017 6:55 pm
Forum: Auto-Generated Crash Reports
Topic: crash when starting a new game
Replies: 6
Views: 2992
Gender: Female

Re: crash when starting a new game

CJ, are you still getting this crash on the newest devbuild?
It is currently Fri Nov 22, 2019 7:45 am