Search found 391 matches

by Corbachu
Sun Oct 18, 2020 3:02 pm
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 9902
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Re: Doom2 Map05: TAG 9 bug

I can do this. As long as map authors who develop for EDGE and have MaP05 remember that this is in the base doom_ddf definitions I don’t see a problem with it. Might want to add additional tag information for SP/MP/etc...I’ll play around with it. @Lobo: if you have time, open a PR on GitHub with the...
by Corbachu
Sun Oct 18, 2020 3:00 pm
Forum: Bug Reports
Topic: STYLES.DDF does not affect RTS Menus or tips.
Replies: 1
Views: 4124
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Re: STYLES.DDF does not affect RTS Menus or tips.

This initially was a limitation of how old menus were coded into RTS. RTS_MENU, IIRC. I’d much rather move that menu definition code into COAL.. I’ll see about updating those with RTS. Ideally I want to move the entire menu sub-system over to COAL, in much the same way QuakeC manages its menu system...
by Corbachu
Sat Oct 03, 2020 9:38 am
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 18758
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Re: Colormapped sector issue

Okay I think I know what happened - we have three separate shader systems. One is the legacy dynamic light/image/color blends, one is the system from an older version of GZDoom, and the third is the Normal/Specular dynamic light/image/color system. There was something that I had requested long ago f...
by Corbachu
Sat Oct 03, 2020 9:33 am
Forum: Bug Reports
Topic: Status bar, black space.
Replies: 1
Views: 4343
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Re: Status bar, black space.

This is indeed a side effect with post processing, specifically the Lens Distortion shader or something like perspective correction... (if I’m thinking of the right ones... haven’t slept in 2 days). Or it might be “r_stretchworld” or something along those lines. I’m going to implement a simple clear...
by Corbachu
Sat Sep 19, 2020 4:24 pm
Forum: Feature Suggestions
Topic: On player death, auto-load last save game
Replies: 1
Views: 4546
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Re: On player death, auto-load last save game

This might be complicated; the way EDGE’s save game code works is a little over-engineered. I’ll try to look into it sometime though!
by Corbachu
Sat Sep 19, 2020 3:37 pm
Forum: Support and Help
Topic: Audio problems!
Replies: 2
Views: 7405
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Re: Audio problems!

Has anyone confirmed this is still an issue? Ryan Gordon took care of this and haven’t heard anything since. Just want feedback before I close the ticket.
by Corbachu
Sat Sep 19, 2020 3:27 pm
Forum: Bug Reports
Topic: Skipping intro video causes crash
Replies: 2
Views: 5532
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Re: Skipping intro video causes crash

Implemented and will be in the next devbuild. Side note; I’ve also replaced our ROQ player with an all-in-one media handler (SDL_KitchenSink), though this will *require* the use of ffmpeg and all of its libraries on Windows which will be provided in the archive packages which will make said archives...
by Corbachu
Wed Aug 19, 2020 9:46 pm
Forum: Bug Reports
Topic: DDFGAME: NAME_GRAPHIC="M_EPI5" breaks loading
Replies: 3
Views: 6536
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Re: DDFGAME: NAME_GRAPHIC="M_EPI5" breaks loading

Aha - so NAME_GRAPHIC=M_EPI5 is associated with "E5M1", which is SIGIL's episode format. This is what is causing it. Since it is referencing that name graphic which is normally associated with SIGIL. This is partly the reason why I want to introduce namespaces in ./base/ -- so it'll eliminate these ...
by Corbachu
Wed Aug 19, 2020 9:07 am
Forum: Bug Reports
Topic: DDFGAME: NAME_GRAPHIC="M_EPI5" breaks loading
Replies: 3
Views: 6536
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Re: DDFGAME: NAME_GRAPHIC="M_EPI5" breaks loading

Hmmm..I think I might know what happened. This M_EPI5 business was a side effect of supporting SIGIL as if you load Ultimate DOOM and SIGIL as PWADS with DOOM2 as the IWAD, you get all “6” episodes. There was a patch for older versions released here . IIRC it was implemented in the EPK with all rele...
by Corbachu
Sun Aug 16, 2020 10:19 am
Forum: Fixed Bugs
Topic: [Fixed] Latest test build - calling external PNG files
Replies: 2
Views: 7814
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[Fixed] Latest test build - calling external PNG files

AFAIK this has been fixed. If not, re-open topic and move back here.