Search found 200 matches

by 3rd_3ye
Thu Jan 03, 2019 7:43 pm
Forum: General Discussion
Topic: 3DGE Github builds now hosted at DRDTeam!
Replies: 3
Views: 3279
Gender: None specified

Re: 3DGE Github builds now hosted at DRDTeam!

Test build for Dec. 24th

https://devbuilds.drdteam.org/3dge/
by 3rd_3ye
Wed Dec 05, 2018 7:18 pm
Forum: General Discussion
Topic: 3DGE Github builds now hosted at DRDTeam!
Replies: 3
Views: 3279
Gender: None specified

Re: 3DGE Github builds now hosted at DRDTeam!

Newest test build, Nov. 29th


https://devbuilds.drdteam.org/3dge/
by 3rd_3ye
Sun Nov 25, 2018 1:58 pm
Forum: General Discussion
Topic: From Coraline
Replies: 1
Views: 146
Gender: None specified

From Coraline

From Zdoom : EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018] Postby Coraline » Sun Nov 25, 2018 3:40 am Are you asking about a 3D model tutorial? I've actually been working on one, and also has documentation on GL3-only features such as specular and normal mapping. As for those, find them in any ...
by 3rd_3ye
Sun Nov 18, 2018 2:18 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 464
Gender: None specified

Re: Stop engine from rendering back faces on models?

Understood. I'm guessing MD5 format isn't a workable solution, or it's not something that can converted to easily. Coralline is posting over at the Zdoom 3dge thread, we'll be gifted with her presence here soon enough. I've just noticed your posts about this issue from April, so this problem probabl...
by 3rd_3ye
Fri Nov 16, 2018 11:34 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 464
Gender: None specified

Re: Stop engine from rendering back faces on models?

So19, pardon the extreme nature of my next suggestion, but would you be willing to use an older version of edge? 1.37 was rendering models correctly a far as I know.
by 3rd_3ye
Sat Nov 10, 2018 8:48 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 464
Gender: None specified

Re: Stop engine from rendering back faces on models?

My understanding of things technical has never been great so19. Not sure what you're using- does this happen with all model formats? I believe the latest betas can handle multiple formats if I'm not mistaken.
by 3rd_3ye
Fri Nov 09, 2018 6:27 am
Forum: Mods/Projects
Topic: Splinter Cell / Stealth Action style mod for 3DGE - WIP
Replies: 3
Views: 701
Gender: None specified

Re: Splinter Cell / Stealth Action style mod for 3DGE - WIP

This really looks interesting so19, I hope you're making progress with splinter cell.
by 3rd_3ye
Sun Aug 13, 2017 5:30 pm
Forum: Feature Suggestions
Topic: 3dge running ABC v6 models using noesis Python scripts?
Replies: 1
Views: 861
Gender: None specified

3dge running ABC v6 models using noesis Python scripts?

Hi, I know this is far fetched as there's no way to create an ABC v6 (lithtech) model these days, but could noesis Python scripts be used to convert ABC models to object models on the fly, allowing 3dge to use them? It would gobble up lots of ram, and be less than practical, but it would allow the c...
by 3rd_3ye
Thu Jul 06, 2017 4:15 am
Forum: General Discussion
Topic: File names and structure
Replies: 3
Views: 1451
Gender: None specified

Re: File names and structure

Annnd my post gets deleted. Great. Sorry MC.
by 3rd_3ye
Thu Jun 15, 2017 8:34 pm
Forum: Feature Suggestions
Topic: Ye Olde Boom issues issue.
Replies: 0
Views: 1061
Gender: None specified

Ye Olde Boom issues issue.

After contacting Caroline and blathering on about boom compatibility Issues, she responded with an undeniable, completely certified, thumbs up. Hopefully that meant what I thought it did. Still uncertain as to how self referencing sectors will be dealt with, but it's nice to know that such a huge po...
It is currently Tue Jan 15, 2019 4:14 pm