Search found 196 matches

by 3rd_3ye
Fri Nov 16, 2018 11:34 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 4
Views: 43
Gender: None specified

Re: Stop engine from rendering back faces on models?

So19, pardon the extreme nature of my next suggestion, but would you be willing to use an older version of edge? 1.37 was rendering models correctly a far as I know.
by 3rd_3ye
Sat Nov 10, 2018 8:48 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 4
Views: 43
Gender: None specified

Re: Stop engine from rendering back faces on models?

My understanding of things technical has never been great so19. Not sure what you're using- does this happen with all model formats? I believe the latest betas can handle multiple formats if I'm not mistaken.
by 3rd_3ye
Fri Nov 09, 2018 6:27 am
Forum: Mods/Projects
Topic: Splinter Cell / Stealth Action style mod for 3DGE - WIP
Replies: 3
Views: 327
Gender: None specified

Re: Splinter Cell / Stealth Action style mod for 3DGE - WIP

This really looks interesting so19, I hope you're making progress with splinter cell.
by 3rd_3ye
Sun Aug 13, 2017 5:30 pm
Forum: Feature Suggestions
Topic: 3dge running ABC v6 models using noesis Python scripts?
Replies: 1
Views: 564
Gender: None specified

3dge running ABC v6 models using noesis Python scripts?

Hi, I know this is far fetched as there's no way to create an ABC v6 (lithtech) model these days, but could noesis Python scripts be used to convert ABC models to object models on the fly, allowing 3dge to use them? It would gobble up lots of ram, and be less than practical, but it would allow the c...
by 3rd_3ye
Thu Jul 06, 2017 4:15 am
Forum: General Discussion
Topic: File names and structure
Replies: 3
Views: 1028
Gender: None specified

Re: File names and structure

Annnd my post gets deleted. Great. Sorry MC.
by 3rd_3ye
Thu Jun 15, 2017 8:34 pm
Forum: Feature Suggestions
Topic: Ye Olde Boom issues issue.
Replies: 0
Views: 669
Gender: None specified

Ye Olde Boom issues issue.

After contacting Caroline and blathering on about boom compatibility Issues, she responded with an undeniable, completely certified, thumbs up. Hopefully that meant what I thought it did. Still uncertain as to how self referencing sectors will be dealt with, but it's nice to know that such a huge po...
by 3rd_3ye
Thu Jun 08, 2017 3:14 pm
Forum: Dream3DGE
Topic: Dream3dge is coming...
Replies: 10
Views: 3987
Gender: None specified

Re: Dream3dge is coming...

So we have a video from Coraline of J. Townsend's Sl@ve running on DC hardware. 2 years from DC emulator to hardware! I'm sure I'm not the only one who thought this would not have been such a hell of a journey! Everything works, sound, menus, even map change outs no longer hang. The only real issue ...
by 3rd_3ye
Tue Jun 06, 2017 4:53 pm
Forum: Bug Reports
Topic: TELEIN/TELEOUT_EFFECTOBJ
Replies: 1
Views: 578
Gender: None specified

Re: TELEIN/TELEOUT_EFFECTOBJ

bug report withdrawn. It's not the bloom setting.
by 3rd_3ye
Tue May 23, 2017 7:09 pm
Forum: General Discussion
Topic: Question about slopes
Replies: 7
Views: 2168
Gender: None specified

Re: Question about slopes

As far as I can tell from the test wad, polyobject slopes, along with fog, now work in 3dge.
by 3rd_3ye
Thu Apr 20, 2017 7:46 pm
Forum: Mods/Projects
Topic: FIERCE
Replies: 1
Views: 801
Gender: None specified

Re: FIERCE

Awesome detail on the ceiling lights. I'm a huge fan of that version of the imp. Good luck RUNSABER.:))
It is currently Sun Nov 18, 2018 4:35 am