Search found 193 matches

by 3rd_3ye
Sun Aug 13, 2017 5:30 pm
Forum: Feature Suggestions
Topic: 3dge running ABC v6 models using noesis Python scripts?
Replies: 1
Views: 420
Gender: None specified

3dge running ABC v6 models using noesis Python scripts?

Hi, I know this is far fetched as there's no way to create an ABC v6 (lithtech) model these days, but could noesis Python scripts be used to convert ABC models to object models on the fly, allowing 3dge to use them? It would gobble up lots of ram, and be less than practical, but it would allow the c...
by 3rd_3ye
Thu Jul 06, 2017 4:15 am
Forum: General Discussion
Topic: File names and structure
Replies: 3
Views: 830
Gender: None specified

Re: File names and structure

Annnd my post gets deleted. Great. Sorry MC.
by 3rd_3ye
Thu Jun 15, 2017 8:34 pm
Forum: Feature Suggestions
Topic: Ye Olde Boom issues issue.
Replies: 0
Views: 525
Gender: None specified

Ye Olde Boom issues issue.

After contacting Caroline and blathering on about boom compatibility Issues, she responded with an undeniable, completely certified, thumbs up. Hopefully that meant what I thought it did. Still uncertain as to how self referencing sectors will be dealt with, but it's nice to know that such a huge po...
by 3rd_3ye
Thu Jun 08, 2017 3:14 pm
Forum: Dream3DGE
Topic: Dream3dge is coming...
Replies: 10
Views: 3590
Gender: None specified

Re: Dream3dge is coming...

So we have a video from Coraline of J. Townsend's Sl@ve running on DC hardware. 2 years from DC emulator to hardware! I'm sure I'm not the only one who thought this would not have been such a hell of a journey! Everything works, sound, menus, even map change outs no longer hang. The only real issue ...
by 3rd_3ye
Tue Jun 06, 2017 4:53 pm
Forum: Bug Reports
Topic: TELEIN/TELEOUT_EFFECTOBJ
Replies: 1
Views: 474
Gender: None specified

Re: TELEIN/TELEOUT_EFFECTOBJ

bug report withdrawn. It's not the bloom setting.
by 3rd_3ye
Tue May 23, 2017 7:09 pm
Forum: General Discussion
Topic: Question about slopes
Replies: 7
Views: 1961
Gender: None specified

Re: Question about slopes

As far as I can tell from the test wad, polyobject slopes, along with fog, now work in 3dge.
by 3rd_3ye
Thu Apr 20, 2017 7:46 pm
Forum: Mods/Projects
Topic: FIERCE
Replies: 1
Views: 673
Gender: None specified

Re: FIERCE

Awesome detail on the ceiling lights. I'm a huge fan of that version of the imp. Good luck RUNSABER.:))
by 3rd_3ye
Wed Mar 29, 2017 4:44 pm
Forum: 3DGE Project
Topic: Important - for site administration!
Replies: 3
Views: 1382
Gender: None specified

Re: Important - for site administration!

by 3rd_3ye
Sat Mar 18, 2017 4:26 am
Forum: Mods/Projects
Topic: [MOD/ADDON]ZHUD For 3DGE
Replies: 9
Views: 1484
Gender: None specified

Re: [MOD/ADDON]ZHUD For 3DGE

Pardon me Runsaber if I'm being obtuse, but doesn't 3dge already have a reduced hud option bound to a key? And if we cycle through that key, don't we get various Hud to choose from?
by 3rd_3ye
Mon Feb 27, 2017 4:48 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 48450
Gender: None specified

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

I believe the shaking effect was first used in the Build-engine games (Duke3D, Shadow Warrior, etc.) Build used either some sort of sector movement trick or slightly different sector coordinates rendered alternately with each screen redraw by the renderer. This provided the illusion of sectors shak...
It is currently Tue Sep 18, 2018 6:35 pm