Search found 18 matches

by so19
Thu Mar 21, 2019 3:15 am
Forum: General Discussion
Topic: Is it possible to change the player size?
Replies: 1
Views: 19
Gender: None specified

Re: Is it possible to change the player size?

Yes - all those settings can be changed in things ddf
by so19
Thu Dec 13, 2018 6:55 pm
Forum: Support and Help
Topic: 3DGE won't start
Replies: 2
Views: 1141
Gender: None specified

Re: 3DGE won't start

I struck some issues with the latest build because I dropped the new files into a folder with an older build. This seemed to create a problem with dll files being in conflict

Once I remedied (put the new build into a new folder) - all good (Btw this is using on 3dge in Windows 10)
by so19
Sun Nov 18, 2018 8:20 pm
Forum: Support and Help
Topic: GLSL shaders
Replies: 0
Views: 251
Gender: None specified

GLSL shaders

In the latest test build I can see there is shader support and new shaders can be defined in shaders.ddf but how does the engine know when to use a custom shader? For example if I wanted a custom shader to be deployed all the time how would this work? Equally say I had a GLSL shader to render a more...
by so19
Sat Nov 17, 2018 11:33 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 634
Gender: None specified

Re: Stop engine from rendering back faces on models?

Because I want to use features of the latest build.
by so19
Sat Nov 10, 2018 11:11 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 634
Gender: None specified

Re: Stop engine from rendering back faces on models?

Hi - At this point just md2 and md3 files - haven’t tried any other formats but same issue with both
by so19
Fri Nov 09, 2018 2:13 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 634
Gender: None specified

Stop engine from rendering back faces on models?

Is there any way to do this? It seems like engine builds prior to 1.36 didn’t render backfaces in models but does so now.
by so19
Thu Nov 08, 2018 7:41 pm
Forum: Bug Reports
Topic: Latest test build - calling external PNG files
Replies: 1
Views: 525
Gender: None specified

Re: Latest test build - calling external PNG files

In particular PNGs with transparency seem to be a particular problem
by so19
Wed Nov 07, 2018 2:55 pm
Forum: Bug Reports
Topic: Latest test build - calling external PNG files
Replies: 1
Views: 525
Gender: None specified

Latest test build - calling external PNG files

Appears to be broken - PNG files need to be added as lumps in the wad file in order to work (ie in images.ddf pointing to external PNG files doesn’t seem to work any more)
by so19
Wed Nov 07, 2018 1:23 pm
Forum: Bug Reports
Topic: Skins on models breaking
Replies: 5
Views: 1948
Gender: None specified

Re: Skins on models breaking

I’ve figured it out (but can’t fix it). Seems newer builds of the engine are drawing the back faces of models whereas maybe this wasn’t previously the case. In this instance this is making the models render incorrectly
by so19
Wed Aug 01, 2018 12:57 am
Forum: Mods/Projects
Topic: Splinter Cell / Stealth Action style mod for 3DGE - WIP
Replies: 3
Views: 831
Gender: None specified

Re: Splinter Cell / Stealth Action style mod for 3DGE - WIP

I've got a couple of levels that are finished, a couple that need a lot more work and some that are barely at a conceptual stage. At the moment I've got a completed compound where the mission will involve a hostage extraction, a training level, and a very WIP design based around a moving subway trai...
It is currently Sat Mar 23, 2019 5:41 am