Search found 20 matches

by so19
Fri Apr 19, 2019 11:11 pm
Forum: General Discussion
Topic: Is it possible to change the player size?
Replies: 4
Views: 750
Gender: None specified

Re: Is it possible to change the player size?

Go to things.ddf - you want to edit the height and radius, view height and attack height for the item tagged our_hero (these are the settings that alter the player 1)
https://3dfxdev.net/edgewiki/index.php?title=THINGS
by so19
Fri Mar 29, 2019 3:30 am
Forum: General Discussion
Topic: Is it possible to change the player size?
Replies: 4
Views: 750
Gender: None specified

Re: Is it possible to change the player size?

What exact effect are you looking to create? You can use the become action to turn things into new objects with different height, width, view height etc
by so19
Thu Mar 21, 2019 3:15 am
Forum: General Discussion
Topic: Is it possible to change the player size?
Replies: 4
Views: 750
Gender: None specified

Re: Is it possible to change the player size?

Yes - all those settings can be changed in things ddf
by so19
Thu Dec 13, 2018 6:55 pm
Forum: Support and Help
Topic: 3DGE won't start
Replies: 2
Views: 1535
Gender: None specified

Re: 3DGE won't start

I struck some issues with the latest build because I dropped the new files into a folder with an older build. This seemed to create a problem with dll files being in conflict

Once I remedied (put the new build into a new folder) - all good (Btw this is using on 3dge in Windows 10)
by so19
Sun Nov 18, 2018 8:20 pm
Forum: Support and Help
Topic: GLSL shaders
Replies: 0
Views: 524
Gender: None specified

GLSL shaders

In the latest test build I can see there is shader support and new shaders can be defined in shaders.ddf but how does the engine know when to use a custom shader? For example if I wanted a custom shader to be deployed all the time how would this work? Equally say I had a GLSL shader to render a more...
by so19
Sat Nov 17, 2018 11:33 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 1198
Gender: None specified

Re: Stop engine from rendering back faces on models?

Because I want to use features of the latest build.
by so19
Sat Nov 10, 2018 11:11 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 1198
Gender: None specified

Re: Stop engine from rendering back faces on models?

Hi - At this point just md2 and md3 files - haven’t tried any other formats but same issue with both
by so19
Fri Nov 09, 2018 2:13 pm
Forum: Support and Help
Topic: Stop engine from rendering back faces on models?
Replies: 5
Views: 1198
Gender: None specified

Stop engine from rendering back faces on models?

Is there any way to do this? It seems like engine builds prior to 1.36 didn’t render backfaces in models but does so now.
by so19
Thu Nov 08, 2018 7:41 pm
Forum: Bug Reports
Topic: Latest test build - calling external PNG files
Replies: 1
Views: 909
Gender: None specified

Re: Latest test build - calling external PNG files

In particular PNGs with transparency seem to be a particular problem
by so19
Wed Nov 07, 2018 2:55 pm
Forum: Bug Reports
Topic: Latest test build - calling external PNG files
Replies: 1
Views: 909
Gender: None specified

Latest test build - calling external PNG files

Appears to be broken - PNG files need to be added as lumps in the wad file in order to work (ie in images.ddf pointing to external PNG files doesn’t seem to work any more)
It is currently Sun Aug 18, 2019 10:48 am