Search found 8 matches

by Gorin
Mon Oct 17, 2016 9:42 am
Forum: General Discussion
Topic: 3DGE Wiki
Replies: 7
Views: 28764

Re: 3DGE Wiki

That is some nice update you have done there.
by Gorin
Sun Aug 28, 2016 1:31 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 216719

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Yeah, I also miss Vavoom, but we will take some stuff from that, such as the real-time shadows (among other things) as time moves forward ;) So you can salvages codes from it? That's great, at least most of the effort wouldn't be put into waste. Doomsday is so pretty =) Just stinks since you need p...
by Gorin
Sat Aug 27, 2016 1:44 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 216719

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

while all the others such MBF, Boom, Doom Legacy, Doomsday , etc. are but a memory now (though Boom does certainly have a historical significance). I just wish there were more EDGE projects. What? DoomsDay Engine is still updated to this day, infact they have a daily unstable builds. https://github...
by Gorin
Fri Aug 26, 2016 4:17 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 216719

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

hmm I have looked the Eternity stuff again for a bit more, Well from what I have read/seen that does seem indeed a good gap-solution between PrBoom+ and ZDoom. I can imagine it very well that it is a "ZDoom-Killer" when it comes to Vanilla/Boom maps and the DeHackED/BEX stuff. Asides from that I am ...
by Gorin
Thu Aug 25, 2016 1:52 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 216719

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Sounds great. ye, EDGE does seem to make nice progress lately. What I absolute liked is that you added a Sprite Sheet support.That sounds very handy and would enable the mod projects to be less cluttered. The EDGE does sound very interesting to "toy" around with it, which I might do when I have more...
by Gorin
Thu Aug 25, 2016 12:17 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 216719

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Also I forget to mention I had another 3D program running I forget to turn it off while running EDGE, my bad. Well I did played a few maps with the QDoom mod based on the old EDGE, which had a music from Marc as a background instead of Iwad one. But apart from that no I didn't used EDGE much however...
by Gorin
Thu Aug 25, 2016 11:53 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 216719

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Oh, I missed it. I recalled that EDGE did have this function properly by now, hmm whatever I guess my memory was fuzzy on that one then. I set the r_vsync and r_maxfps both to 0 and well it does make things a bit smoother and doesn't has a strong "hiccup" anymore however it is spelled. No I am not u...
by Gorin
Thu Aug 25, 2016 8:41 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 216719

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Uh-huh looks interesting that this project got resurrected. never thought it would happen. For the 3DGE 2.1.0-Test2 Linux version it requires the library libcpuid.so.13 Well I tried to find that and I compiled the libcpuid thing, used "sudo make install" for the library too. But no success 3DGE can'...