Search found 15 matches

by Julian
Sat Feb 04, 2017 8:23 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202209

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Yep :) But very, very briefly.
by Julian
Fri Feb 03, 2017 1:10 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202209

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Sound amazing, but will it be Test-3 already? :twisted:
by Julian
Mon Oct 10, 2016 12:36 pm
Forum: [Abandoned] EDGE Builder
Topic: 3DGE Builder v0.2 Released! (9.24.16)
Replies: 4
Views: 10357

Re: 3DGE Builder v0.2 Released! (9.24.16)

Marscaleb , try to redownload and reinstall Builder by current link, archive seems to be updated, and now 3DGE-specific features (Things, Lines and Sector effects) are working fine in "3DGE" game configuration. However, I have not done any research in 3D floors, slopes and custom stuff - no idea ho...
by Julian
Sat Sep 03, 2016 11:00 am
Forum: Feature Suggestions
Topic: Add normal and spec map support on walls and flats
Replies: 2
Views: 9205

Re: Add normal and spec map support on walls and flats

UsernameAK, Anton? It that you? :geek:
by Julian
Fri Aug 26, 2016 5:59 am
Forum: Mods/Projects
Topic: PerK's Smoother Weapon Animations Enhanced [3DGE version]
Replies: 1
Views: 6532

PerK's Smoother Weapon Animations Enhanced [3DGE version]

I honestly don’t know, was it made already or not, search gives me nothing. So here it is. Info Full desctiption can be found on original topic at ZDoom forum and inside original pk_anim.txt. I've just ported this weapon mod to latest version of 3DGE. All timings seems to be okay. Download Both vers...
by Julian
Wed Aug 24, 2016 12:49 am
Forum: General Discussion
Topic: splitwolf=3dge?
Replies: 3
Views: 8031

Re: splitwolf=3dge?

Anyway, according to readme.txt:
Thank you for downloading "SplitWolf" 1.0 - the first and the only 2-player
splitscreen coop Wolfenstein 3D port - on a cross-platform Wolf4SDL engine.
by Julian
Sun Aug 14, 2016 6:55 am
Forum: Mods/Projects
Topic: Doom Forever REDUX (updated)
Replies: 24
Views: 65186

Re: Doom Forever REDUX (2016)

Finally checked it out. Amazing work, CeeJay. :) The only thing that makes me sad is time-limited berserker, kicking Lost Souls was never so funny before! :twisted: I've also tried to pass through maps MAP28, MAP29 and E3M6 - everything works fine, no crashes (on Test-2 Build). The only thing that d...
by Julian
Sun Aug 14, 2016 1:52 am
Forum: Mods/Projects
Topic: 3DGE64 [WIP]
Replies: 32
Views: 56173

Re: 3DGE64 Version II

Roman, you really should post this in new one, not other's person project topic.

Koroche govorya, sozday novuyu temu v razdele proyektov (http://www.tdgmods.net/smf/posting.php?mode=post&f=26).
by Julian
Sun Jul 17, 2016 2:59 am
Forum: Support and Help
Topic: Additional GFX for edge2.wad
Replies: 12
Views: 18195

Re: Additional GFX for edge2.wad

Two more importmant additions. 1. 3DGE NV Goggles has some missing “?” graphics: http://savepic.ru/10497914.png This seems to be because of some kind of old sprite placement. How to fix: Remove following 2 lines from COAL_HUD.EC: if (player.has_power(player.NIGHT_VIS)) hud.draw_image(0, 0, "STVISOR"...
by Julian
Fri Jul 15, 2016 1:02 pm
Forum: Mods/Projects
Topic: Revised Dynamic Lights
Replies: 6
Views: 10250

Re: Revised Dynamic Lights

Lights are looking vert good and natural :? I have only one suggession - blinking lights looks a bit "aggresive", too storbing. Random factor is cool, but difference of light sizes makes animation looks likes on windy weather. Maybe you "calm" them a bit :) I have a draft for candle, take a look, ma...