Search found 89 matches

by Marscaleb
Sat Mar 30, 2019 1:32 pm
Forum: General Discussion
Topic: Is it possible to change the player size?
Replies: 4
Views: 750
Gender: None specified

Re: Is it possible to change the player size?

Well right now I was just thinking about the possibility of changing the relative size of the world. Instead of having a normal human be 55 pixels tall, make them be 65 or 75 or maybe an even 100. A 128 tall wall could be ten feet, or six feet... I haven't figured out exactly what size because I'd h...
by Marscaleb
Sun Mar 17, 2019 9:47 am
Forum: General Discussion
Topic: Is it possible to change the player size?
Replies: 4
Views: 750
Gender: None specified

Is it possible to change the player size?

Is it possible to change the player's size? To pull off the effect completely, I'd need to change the location of the player's camera, (and where the weapons shoot from,) the width/height of the player's collision, as well as things like the player's running speed, jump height, crouch height, and so...
by Marscaleb
Mon Mar 05, 2018 1:35 pm
Forum: Support and Help
Topic: Feature Suggestion: Hitbox
Replies: 4
Views: 1823
Gender: None specified

Re: Feature Suggestion: Hitbox

There is a WEAKNESS feature that is similar: Oh! That's pretty useful! The only thing that seems to be missing is an ability to let a shot pass through the object like it wasn't there, and an ability to specify a smaller radius. The latter I would think is fairly important. Otherwise you could scor...
by Marscaleb
Wed Feb 21, 2018 12:07 pm
Forum: Feature Suggestions
Topic: Find nearest existing sprite angle
Replies: 2
Views: 1620
Gender: None specified

Re: Find nearest existing sprite angle

Sounds like a good idea to me, even if it wouldn't be used all that much. It's something that I've thought of when designing new enemies. Really just for the exact examples I used above. It would be really nice if there was just one more angle for the death animation. Or just slip in one more angle...
by Marscaleb
Wed Feb 21, 2018 9:19 am
Forum: Support and Help
Topic: Feature Suggestion: Hitbox
Replies: 4
Views: 1823
Gender: None specified

Re: Feature Suggestion: Hitbox

I've thought from time to time that it would be nice if you could set up weak-spots. Mostly just so you could do head-shots, maybe "limbs" and "torso" regions too. It would be great if it responded to angles too, so you could have enemies with shields. It would be a more complica...
by Marscaleb
Sun Jan 14, 2018 11:57 am
Forum: Feature Suggestions
Topic: Find nearest existing sprite angle
Replies: 2
Views: 1620
Gender: None specified

Find nearest existing sprite angle

This is one I've thought of for a while. I'm just gonna post this here and then disappear into a puff of smoke for a few months again. There are basically three options for how a sprite is viewed. It is either viewed the same from all angles, it has eight versions to be viewed from eight angles, or ...
by Marscaleb
Tue Sep 05, 2017 11:07 pm
Forum: Feature Suggestions
Topic: New Lighting
Replies: 1
Views: 1114
Gender: None specified

New Lighting

So, this is a feature I must admit I really do not expect to get added, since I'm fairly sure it would simply require way too much work and overhaul to the engine. But I thought, well, I might as well mention it just in case it isn't as big of a thing as I thought. Static lighting. The dynamic light...
by Marscaleb
Tue Sep 05, 2017 9:03 am
Forum: Support and Help
Topic: models with multiple textures?
Replies: 1
Views: 1055
Gender: None specified

models with multiple textures?

Is it possible to set up models to use multiple textures? As in, have multiple material slots. I did a quick test with an object I converted to MD2, but I couldn't discover anything I could write into the ddf that got a second texture to display on the model. I kind of brushed it off at the time, bu...
by Marscaleb
Fri Sep 01, 2017 12:44 pm
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 2265
Gender: None specified

Re: COAL HUD: Regular messages

For this, I wasn't looking for anything fancy; just the basic message test. Adjusting where it appears on the screen sounds like all I really need. Although now it gets me thinking about other ways it might be improved... The thing that comes to my mind is, when a message is defined in the languages...
by Marscaleb
Thu Aug 31, 2017 11:10 pm
Forum: General Discussion
Topic: Question: the legal status of the engine
Replies: 2
Views: 1312
Gender: None specified

Re: Question: the legal status of the engine

That's good to know. Naturally there wouldn't be any need for me to hold on to some title bars in a Heretic style. Though honestly, I'm pretty sure those are not violating any copyright laws. They are not actual artwork directly ripped from game, they are new content designed in the same style. You ...
It is currently Sun Aug 18, 2019 11:12 am