Search found 127 matches

by Sandstormer
Sun Jan 22, 2017 11:39 pm
Forum: Mods/Projects
Topic: 3DGE Model Pack v1.3
Replies: 72
Views: 122706

Re: 3DGE Model Pack v1.3

Thanks, 3rd_3ye! I'm putting in 16 hours a day, 6 days a week (sometimes 7) on the day job, so that leaves very little free time or energy for modding. I'll do whatever I can whenever I can, but I don't want to give the impression that I'm active to the same extent as I have been in the past. I deci...
by Sandstormer
Sun Jan 22, 2017 11:31 pm
Forum: Mods/Projects
Topic: 3HTP (3DGE DHTP) [RELEASED]
Replies: 32
Views: 61313

Re: 3HTP (3DGE DHTP) [RELEASED]

Thanks, Doomenator. I don't have the free time to do any hardcore modding at this time due to a heavy work schedule, but I'll definitely work on updating this whenever I can. The first step is rebuilding it into a proper PK3.
by Sandstormer
Mon Dec 26, 2016 4:45 am
Forum: Mods/Projects
Topic: 3DGE Model Pack v1.3
Replies: 72
Views: 122706

Re: 3DGE Model Pack v1.3

Sorry that I have been inactive for so long. Real life has shut down all of my modding these days, as it is nearly impossible to get anything done while putting in 90 - 100 hrs a week at my day job (hooray for management positions!). Whatever free time that I actually do manage to find between my jo...
by Sandstormer
Wed Sep 28, 2016 2:44 pm
Forum: Mods/Projects
Topic: Doom R3loaded
Replies: 8
Views: 18062

Re: Doom R3loaded

Updated directives in DDF files to show version 2.10. Should work with no issues now.
by Sandstormer
Tue Sep 27, 2016 3:22 pm
Forum: Mods/Projects
Topic: Doom R3loaded
Replies: 8
Views: 18062

Re: Doom R3loaded

Updated, see op.
by Sandstormer
Mon Jul 25, 2016 11:46 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 88546

Re: [in development] unnamed fantasy mod

This mod keeps rocking harder and harder. Keep up the good work!
by Sandstormer
Mon Jul 25, 2016 11:26 pm
Forum: Support and Help
Topic: Loading new models on the fly?
Replies: 4
Views: 8291

Re: Loading new models on the fly?

I think it's possible, but I've never tried it. Like Marscaleb said, it would be so convoluted that it wouldn't really be worth it. You would need to do something along the lines of define a new THING type for each new player model, define a new state on the Player THING type for each specific weapo...
by Sandstormer
Thu Jun 30, 2016 12:25 am
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30004

Re: ddf editing; looking for features

I apologize for misunderstanding you. It seems that you are talking about editing the source code itself to change/extend the lighting within the engine as a whole, not merely changing the behavior of the lighting through DDF within a WAD file. I haven't hacked on 3DGE's source code in ages, so ther...
by Sandstormer
Sat Jun 25, 2016 11:01 pm
Forum: Support and Help
Topic: ddf editing; looking for features
Replies: 23
Views: 30004

Re: ddf editing; looking for features

I've been playing around with the lighting as well - mainly to try and create a flickering effect for the torches and a corona effect for the small bollard lamp. I've managed a similar effect to what you're trying to do by defining additional idle states (IDLE.2; IDLE.3; etc.) that contain a differe...
by Sandstormer
Mon Jun 20, 2016 3:23 am
Forum: Support and Help
Topic: Tips for COALHUD building
Replies: 4
Views: 12594

Re: Tips for COALHUD building

Thanks, Coraline :D