Search found 127 matches
- Wed May 04, 2016 5:48 am
- Forum: Mods/Projects
- Topic: Doom R3loaded
- Replies: 8
- Views: 19788
Re: Doom R3loaded
Thanks, Coraline! I made the randomly mirrored deaths through a combination of new graphics and DDF using the JUMP action pointer. I also used the JUMP action pointer for randomizing when the red and yellow armors appear in place of the green and blue armors, and when the nightmare imp appears in pl...
- Fri Apr 29, 2016 3:57 am
- Forum: Mods/Projects
- Topic: Doom R3loaded
- Replies: 8
- Views: 19788
Re: Doom R3loaded
Quick update. This was sitting on the HD for a while, so I figured that I may as well release it. See the OP.
- Mon Apr 04, 2016 2:27 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 247089
Re: 3DGE 2.0.3 Released!
Ah, so that's what goobers are. That's actually pretty interesting. I'm getting the performance hit in opengl mode 2. It's more of a slight hit, but it is noticeable. Otherwise, things work fine. Spec maps and bump maps are a must when I finish adding additional layers of detail to the diffuse maps....
- Sun Apr 03, 2016 7:55 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 247089
Re: 3DGE 2.0.3 Released!
Great job on the new release, Coraline! I like the new menu colors, and the new opengl mode is very interesting. I noticed a slight performance hit with the last version of 3DGE model pack, and that is understandable seeing as how most of those models were made and optimized for another source port ...
- Sun Apr 03, 2016 7:45 am
- Forum: Mods/Projects
- Topic: [3DGE]Astral Pathfinder(Discontinued)
- Replies: 5
- Views: 11117
Re: [3DGE]Astral Pathfinder (New updates+screens)
I'm happy to see that you're still working on this, Run! I enjoyed the original beta last year, and I'm looking forward to more from you .
- Sun Apr 03, 2016 7:43 am
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 38421
Re: Duke it Out in DOOM (v1.5 release)
Downloaded and currently enjoying the latest version. I love how Duke has specific quotes based on the enemy, and I love the eyeball going down the screen effect for gibs. Those new chaingunner animations are awesome, too. Great job!
- Thu Mar 31, 2016 2:40 am
- Forum: Mods/Projects
- Topic: 3DGE Model Pack v1.3
- Replies: 72
- Views: 158298
Re: 3DGE Model Pack v1.3
Update time! So, I previously mentioned that the pick up items have been built with basic colors applied to them. The scenery items and gore decorations have been built with basic colors applied to them, as well. Here is some [WIP] cream: http://i.imgur.com/lKYUaMMl.png http://i.imgur.com/waiL7nNl.p...
- Thu Mar 31, 2016 2:28 am
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 38421
Re: Duke it Out in DOOM
Wow, I get busy IRL, and you release this amazing gem of a mod. Great job, CeeJay! Your work is amazing, and I am glad to see that you are getting the attention that you deserve!
- Thu Mar 31, 2016 2:23 am
- Forum: Chitchat³
- Topic: Happy B'day to the great Corbin meister!
- Replies: 5
- Views: 24610
Re: Happy B'day to the great Corbin meister!
Happy belated again, Corbachu!
- Tue Feb 09, 2016 2:02 am
- Forum: Mods/Projects
- Topic: 3DGE Model Pack v1.3
- Replies: 72
- Views: 158298
Re: 3DGE Model Pack v1.3
Thanks, Ceejay! So far, the weapon pick-ups, health and armor pickups, and specials are finished. I have started work on the scenery items and gore decorations. I want to get all of those out of the way before starting on the HUD guns and the monsters because that's the fun part ;) . I'm rounding up...