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Isotope SoftWorks Community - Search

Search found 209 matches

by CeeJay
Sat Aug 04, 2018 9:43 am
Forum: Mods/Projects
Topic: Heathen (medieval/fantasy mod) v0.6
Replies: 55
Views: 9939
Gender: None specified

Re: Heathen (medieval/fantasy mod) v0.6

Updated with added secondary attacks for weapons along with lots of tweaks and improvements throughout. The Dragon Sword still only has a primary attack and the Vorpal Blades secondary attack is charged up by killing enemies with its primary attack.

Enjoy!
by CeeJay
Tue Jul 31, 2018 10:42 am
Forum: Mods/Projects
Topic: Splinter Cell / Stealth Action style mod for 3DGE - WIP
Replies: 3
Views: 582
Gender: None specified

Re: Splinter Cell / Stealth Action style mod for 3DGE - WIP

Ain't much to see yet, but from what I can see it looks very promising. I like the enemy models and effects (the blood splatter, grabbing enemies, etc.) but the HUD guns look a little dark. I'm assuming the plain white walls and simple level geometry is due to it being in early stages of development...
by CeeJay
Sat Jun 30, 2018 3:07 am
Forum: Mods/Projects
Topic: Heathen (medieval/fantasy mod) v0.6
Replies: 55
Views: 9939
Gender: None specified

Re: Heathen (medieval/fantasy mod) v0.3

That's totally awesome, please please keep working on it. Something like this could really be beneficial for the engine. If you need anything level-related in the base mod (weapons, enemies, enemy variations, etc.) outside of the stock stuff just let me know. BTW, what's up with the horrible picture...
by CeeJay
Thu Jun 07, 2018 12:25 pm
Forum: Mods/Projects
Topic: Heathen (medieval/fantasy mod) v0.6
Replies: 55
Views: 9939
Gender: None specified

Re: Heathen (medieval/fantasy mod) v0.3

Well, it's not really me not being into Discord as it is me not having the slightest clue what it is. When it comes to technology, I'm pretty much a dinosaur, I gave up trying to follow that stuff long ago. Really liking what I'm seeing so far. Please keep it up. Wish I could be of more help and sup...
by CeeJay
Wed May 30, 2018 12:03 pm
Forum: Mods/Projects
Topic: Heathen (medieval/fantasy mod) v0.6
Replies: 55
Views: 9939
Gender: None specified

Re: Heathen (medieval/fantasy mod) v0.3

Thank you for the swift response! I did some more playing today with OBLIGE and found that the Crusader Shield's special effect (Nulls Melee DMG) is helpful when youre surrounded by Scimitars and other melee monsters. For a moment I thought their attacks did not work though I still bleed without ta...
by CeeJay
Tue May 29, 2018 9:25 am
Forum: Mods/Projects
Topic: Heathen (medieval/fantasy mod) v0.6
Replies: 55
Views: 9939
Gender: None specified

Re: Heathen (medieval/fantasy mod) v0.3

Let me start off by saying this gameplay mod is highly addictive and fun to play. I love the smoothness of the gore, and the communication weapons have on impact with the environment and enemies. Thank you very much. Did you intend to use the Skull Staff and a Power weapon for slots 7-8? I pretty m...
by CeeJay
Sat Apr 28, 2018 8:31 pm
Forum: Mods/Projects
Topic: Heathen (medieval/fantasy mod) v0.6
Replies: 55
Views: 9939
Gender: None specified

Re: Heathen (medieval/fantasy mod)

Check first post for download :)
by CeeJay
Sun Apr 22, 2018 4:07 am
Forum: Mods/Projects
Topic: Heathen (medieval/fantasy mod) v0.6
Replies: 55
Views: 9939
Gender: None specified

Re: Heathen (medieval/fantasy mod)

New more elaborate HUD

Bottom left: Health, armor and keys
Bottom right: (Ethereal) arrows and mana (blue, red and green)
Top right: "Inventory" (Action keys, power-ups)
by CeeJay
Mon Mar 26, 2018 8:47 pm
Forum: Support and Help
Topic: RTS via Lines
Replies: 4
Views: 1377
Gender: None specified

Re: RTS via Lines

Hi friend and welcome to the forum, glad youre giving EDGE a go! Well, I'm hardly new to the scene but thanks all the same :D I've tried creating a script with the tag 11, but it did not work. The line trigger just ended up non-functionable. So what is "BLOCK_LINES 15" and "UNBLOCK_L...
by CeeJay
Sun Mar 11, 2018 7:17 am
Forum: Support and Help
Topic: RTS via Lines
Replies: 4
Views: 1377
Gender: None specified

RTS via Lines

I am trying to get a line trigger to activate a script in RTS using the RADIUS_TRIGGER special (ENABLE_TAGGED or DISABLE_TAGGED) for LINES.DDF. I've read the available docs and tried it numerous times but with no succes. I just don't get it. Is it broken? Say, I want to make the DOOM line trigger #1...
It is currently Sun Dec 16, 2018 2:54 am