Search found 360 matches

by Coraline
Thu May 24, 2018 5:59 pm
Forum: Bug Reports
Topic: Skins on models breaking
Replies: 4
Views: 335
Gender: Female

Re: Skins on models breaking

Try using the latest Devbuild (r7804) and tell me if the issue is corrected now.
by Coraline
Fri Apr 06, 2018 9:06 pm
Forum: Bug Reports
Topic: Skins on models breaking
Replies: 4
Views: 335
Gender: Female

Re: Skins on models breaking

Oh, also, what version of EDGE are you using? Test3, or one of the devbuilds?
by Coraline
Fri Apr 06, 2018 9:04 pm
Forum: Bug Reports
Topic: Skins on models breaking
Replies: 4
Views: 335
Gender: Female

Re: Skins on models breaking

Does turning on or off OpenGL3 help at all? And have you checked the debugfile to make sure the skins are loaded properly? Finally, are you using additional skins for normal or specular maps?
by Coraline
Sun Mar 25, 2018 4:32 pm
Forum: Support and Help
Topic: RTS via Lines
Replies: 4
Views: 505
Gender: Female

Re: RTS via Lines

RUNSABER wrote:Update, I've had trouble with this in previous experimentations, so I believe RTS 2.0 is broken


I need an example map of the issue at hand, please :)
by Coraline
Sun Feb 25, 2018 11:52 am
Forum: WIP Features
Topic: Demo Support
Replies: 0
Views: 308
Gender: Female

Demo Support

So, making a new devbuild - this one has Demo record and playback support! It manages its own demo format, named EDM. And I'm working on converting regular LMP demos over to the new system (an internal converter will pop it into the EDM format). Right now its a WIP - you have to exit the game once y...
by Coraline
Wed Feb 21, 2018 4:23 pm
Forum: Support and Help
Topic: Feature Suggestion: Hitbox
Replies: 4
Views: 500
Gender: Female

Re: Feature Suggestion: Hitbox

There is a WEAKNESS feature that is similar: WEAKNESS feature allows a monster to receive more damage from certain attacks than others. You can also specify a zone where the monster must be hit (when hit in other places, the weakness does not apply). The weakness zone can be a height range (in perce...
by Coraline
Mon Feb 19, 2018 8:03 pm
Forum: Feature Suggestions
Topic: Newer skies
Replies: 3
Views: 455
Gender: Female

Re: Newer skies

They are not sphere-ified. Believe it or not, EDGE will still create a skybox to project the normal skies onto (a full one at that). Sounds kinda odd, but that's how it was programmed originally...lol
by Coraline
Mon Feb 12, 2018 10:25 pm
Forum: Support and Help
Topic: Weapon Priority
Replies: 2
Views: 300
Gender: Female

Re: Weapon Priority

Let's see: PRIORITY [integer] This is used for selecting another weapon when the current weapon runs out of ammo. When this happens, the weapon with the highest priority value that has enough ammo to shoot will be selected. (-1 means that you will need to manually select the weapon) It works pretty ...
by Coraline
Sat Jan 20, 2018 9:12 pm
Forum: Bug Reports
Topic: Can’t shoot weapon while moving
Replies: 4
Views: 482
Gender: Female

Re: Can’t shoot weapon while moving

Good to hear! :-)
by Coraline
Thu Dec 14, 2017 4:36 pm
Forum: General Discussion
Topic: EDGE 2.1.0 Test 3 Released! (12.13.17)
Replies: 0
Views: 945
Gender: Female

EDGE 2.1.0 Test 3 Released! (12.13.17)

Whew, over 15 months since the last official release! The EDGE team is proud to present EDGE 2.1.0-Test3! Grab it from Sourceforge: https://sourceforge.net/projects/edge2/files/3DGE_binaries/2.1/2.1.0/Test-3/ There are such a massive amount of changes, bugfixes, additions (like ZDoom/Vavoom/etc UDMF...
It is currently Wed Jun 20, 2018 6:00 pm