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I want to note that I have started a fork of EDGE called hyper3DGE, or just 3DGE. We have opened a project site at SF (). We are a team of 3 people who originally invested this for HT, but after the demise of EDGE we decided to continue its legacy for everyone.
We released the first binary of the fork today, which has a few minor additions ported from an abandoned branch of Edge into 1.35. It's nothing too major, but I thought I'd list it here anyway. You are better off using Andy's version most likely if you are building a project.
The release notes are on the SF page itself. Let us know what you think. We hope to expand EDGE into new territory and gain some new source port end users. Cheers Andy for letting me create threads here for this.

If you are interested in developing you are more than welcome (encouraged, even) to join the development of this source port.
Also - I will only be releasing Win32 stuff for the time being (if anyone wants to do the Linux stuff I'll be more than happy to pass that along).
EDIT: NEW VERSION