On the way to RC#2

Discuss anything EDGE-related that doesn't fall into the categories.

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andrewj
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On the way to RC#2

Postby andrewj » Fri 14 Jan 2011 1:09 pm

Stuff which has been done for RC#2:

- fixed saving crash

- UNZOOM weapon action

- TILT special for MD2 models (implied by MF_MISSILE too)

- FAST choice for Monsters in Advanced Start menu.

- sound that plays when you try to "use" a locked door via new FAILED_SFX command in LINES.DDF

- Fixed bug with mirrored walls getting wrong texture offsets

- Improved precaching, e.g. precache all weapon frames to prevent missing frames due to slow image loading. Can be controlled via new cvars: r_precache_tex, r_precache_sprite, and r_precache_model.

Stuff planned but not done yet:

+ OPL emulation for music (may take a while.....)
Last edited by andrewj on Sat 15 Jan 2011 1:01 am, edited 1 time in total.

pilottobombadier
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Postby pilottobombadier » Fri 14 Jan 2011 5:52 pm

What is UNZOOM action?
?lleps cigam a, 4f tla hsup

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Corbin
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Postby Corbin » Fri 14 Jan 2011 9:46 pm

Awesome!! Great stuff as always Andy.

What's the TILT function?

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andrewj
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Postby andrewj » Sat 15 Jan 2011 1:05 am

The UNZOOM action can be used in weapon state frames, and turns off zooming if it is active.

The TILT special used in a thing or attack forces an MD2 model to be tilted to match the object's current mlook angle. It is applied automatically for MISSILE objects -- and that's probably the most useful case.

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Karnizero
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Re: On the way to RC#2

Postby Karnizero » Sat 15 Jan 2011 3:38 pm


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andrewj
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Re: On the way to RC#2

Postby andrewj » Sun 16 Jan 2011 2:32 am


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Karnizero
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Re: On the way to RC#2

Postby Karnizero » Sun 16 Jan 2011 5:14 pm


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Corbin
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Re: On the way to RC#2

Postby Corbin » Sun 16 Jan 2011 9:32 pm


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Karnizero
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Postby Karnizero » Mon 17 Jan 2011 4:16 pm


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Liberation
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Postby Liberation » Wed 19 Jan 2011 7:48 pm


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Corbin
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Postby Corbin » Tue 25 Jan 2011 12:38 am

Any news on when a release might happen upon us?

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Karnizero
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Postby Karnizero » Tue 25 Jan 2011 3:01 pm

I have tested the OPL on zDoom.
It sounds awesome and can't wait for EDGE to sound like that :-)

Keep up your good work

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andrewj
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Postby andrewj » Thu 24 Mar 2011 5:16 am

Very soon I will create the final EDGE 1.35 package, release it, and then I am walking away from EDGE for good. This is just a heads up, there'll be a proper thread about it.

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Lysander
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Postby Lysander » Tue 29 Mar 2011 4:19 am

Who's BAD?

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andrewj
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Postby andrewj » Fri 01 Apr 2011 3:19 am


Hussy8026
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Unzoom weapon

Postby Hussy8026 » Thu 10 Nov 2011 1:21 pm

I can`t understand about the unzoom weapon and unzoom action. What is that?

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Corbin
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Postby Corbin » Sat 12 Nov 2011 11:11 pm

Let's try not bumping old threads like this and create new ones.

The EDGE changelog:

- DDF: new weapon command UNZOOM which forces the screen to be
unzoomed if zoom is active.

Say, for instance, the weapon is zoomed in and you run out of ammo. Instead of reloading while Zoom is active, you can use this function so when reloading, the screen can automatically zoom out for you.


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