I don't know if this is a kind of bug or a missing feature. I think it's more the second one.
I realize that 3D models can't be angled nor in XY nor in XZ axis. This is annoying when you shoot a 3D Missile to a higher (or lower) possition, and the missile does not faces the correct XY Axis angle
In the next image, the missile angle in the XY Axis is incorrect:
And I think it should change such angle to look to the same direction the player is poiting and the same angle the player-view has:
Maybe for sprites like plasma balls or spherical shapes this is not important since they look the same independently of the viewing angle, but for actors like missiles or non-rounded 3D models, the player will notice the wrong angle, even for small angles such as 20? or more.
3DModels vertical angle.
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