Andrew's Quake2 engine
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- Liberation
- Posts: 338
- Joined: Mon 14 May 2007 4:36 pm
- Location: England
www.tragos2d.com
My personal website, blog and home of my ventures in the study of game design.
My personal website, blog and home of my ventures in the study of game design.
(I split this topic off from the other thread)
@Lysander: I dunno about GLM, I think I'll worry about getting the Quake 1/2/3 model formats working first.
It already supports ZIP/PK3.
Since this is Quake2's networking code, playing over the internet should work fine. But I'm not making an online game (MMO or whatever).
I must admit that I don't have much idea yet of what sort of game I'm going for. I know what I'm not doing, and that's Deathmatch or CTF (which is well covered) -- it should be a game that's fun to play alone or cooperatively, perhaps with randomly generated maps. I will think more about it once the engine has developed a lot more.
@Lysander: I dunno about GLM, I think I'll worry about getting the Quake 1/2/3 model formats working first.
It already supports ZIP/PK3.
Since this is Quake2's networking code, playing over the internet should work fine. But I'm not making an online game (MMO or whatever).
I must admit that I don't have much idea yet of what sort of game I'm going for. I know what I'm not doing, and that's Deathmatch or CTF (which is well covered) -- it should be a game that's fun to play alone or cooperatively, perhaps with randomly generated maps. I will think more about it once the engine has developed a lot more.
Yes, it sounds very promising. I'm not going to hold my breath for a release, but I'm also pretty patient with these things. I survived on just DeHackEd for over five years until anything beyond some simple hex edits could be done to the game engine.
Especially with what will essentially be a Quake III-type of game engine (it's safe to say that, considering the hi-res graphics, MD3s, PK3s and MP3s in addition to more modern features as well), or even better, I'll wait as long as I need to. Meantime, I need to brush up on my modeling skills... which as of now are next to non-existent.
Also, your mentioning of Tomb Raider opened up a Pandora's box. With full 3D support, third-person-style games would work quite well.
Especially with what will essentially be a Quake III-type of game engine (it's safe to say that, considering the hi-res graphics, MD3s, PK3s and MP3s in addition to more modern features as well), or even better, I'll wait as long as I need to. Meantime, I need to brush up on my modeling skills... which as of now are next to non-existent.
Also, your mentioning of Tomb Raider opened up a Pandora's box. With full 3D support, third-person-style games would work quite well.

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- Liberation
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- Location: England
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