Particle Effects

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SGWwizard
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Joined: Sat 31 Oct 2009 3:39 pm

Particle Effects

Postby SGWwizard » Sat 31 Oct 2009 4:45 pm

Everyone's thinking it, im just saying it, there ought to be particle effects in Edge.

It could start simple, like making the particle effects in quake 1, or a non-texture waterfall for a linedef.

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Corbin
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Postby Corbin » Sat 31 Oct 2009 8:29 pm

It's really easy to make an effect similar to particles through DDF without much effort ;)

SGWwizard
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Postby SGWwizard » Sat 31 Oct 2009 10:46 pm

Yes I know... I mean you could do it with PUFFA0 scaled down a little, with fade translucency - do it like 50 times with accuracy set for 180 degrees both directions. (can you say... FOR loops? that would be a good feature too)

But that sounds horribly complicated, not only for the ddf code but for processor power as well. I know it wont eat as much resources to do something like the quake particle explosion.

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Corbin
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Postby Corbin » Sun 01 Nov 2009 8:03 am

Just use simple palette bitmaps. It doesn't take much processing power at all either way...


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