COAL HUD

Pop your head in here if you have problems.

Moderators: andrewj, Corbin, Lobo

User avatar
Lysander
Posts: 112
Joined: Wed 08 Aug 2007 4:06 am
Location: Dayton, OH
Contact:

COAL HUD

Postby Lysander » Sat 06 Feb 2010 5:00 am

All right, you guys implemented it for us to use. So can you explain it to us? I know literally no-one who is familiar with COAL coding, and I myself would like to get that aspect of my game out of the way. I'm not asking for an IN-DEPTH TUTORIAL, but some basic functions would be great.

User avatar
Dartmerc
Posts: 570
Joined: Tue 21 Aug 2007 3:25 am
Location: Sydney
Contact:

Postby Dartmerc » Sat 06 Feb 2010 5:07 am

Lysander, there are a couple of threads already floating around that list functions and have a bit of back and forward with Andrew over a few specific issues.
Between this, a knowledge of Lua and the standard gui that Andrew has written in COAL, you should be able to work out your issues.

User avatar
Lysander
Posts: 112
Joined: Wed 08 Aug 2007 4:06 am
Location: Dayton, OH
Contact:

Postby Lysander » Sat 06 Feb 2010 6:01 am

Meh, I don't understand why the HUD code system had to be changed anyway...

User avatar
Dartmerc
Posts: 570
Joined: Tue 21 Aug 2007 3:25 am
Location: Sydney
Contact:

Postby Dartmerc » Sat 06 Feb 2010 6:15 am

Well if you already had something in Lua, it'll take no time at all to change it across to COAL

User avatar
Karnizero
Posts: 370
Joined: Sun 08 Mar 2009 2:45 am
Location: Espa

Postby Karnizero » Sun 07 Feb 2010 4:25 pm



Return to “Help!”

Who is online

Users browsing this forum: No registered users and 7 guests