FOG (while I'm in a spamtastic mood...)

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zZaRDoZz
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FOG (while I'm in a spamtastic mood...)

Postby zZaRDoZz » Mon 31 Jan 2011 1:18 am


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Corbin
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Postby Corbin » Mon 31 Jan 2011 7:00 am


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andrewj
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Postby andrewj » Tue 08 Feb 2011 12:12 pm

I don't know how to make Fog which works properly, and by properly I mean an object that is on the other side (beyond) a fog sector is still affected by the fog.

I bet those other ports don't do it properly either, and just implement the half-arsed version of fog. The fog which EDGE used to have (with software rendering) was also the half-arsed kind.

Fog which fills the entire map (every sector) like Hexen has may be possible -- but I'm guessing that is too limiting for you guys.

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Corbin
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Postby Corbin » Wed 09 Feb 2011 7:49 am

No, that would actually be perfect if it filled the entire map like that, or at least sectors which would be affected by the fog. Doable?


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