3DModels vertical angle.

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Karnizero
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3DModels vertical angle.

Postby Karnizero » Sat 26 Jun 2010 4:12 pm

I don't know if this is a kind of bug or a missing feature. I think it's more the second one.


I realize that 3D models can't be angled nor in XY nor in XZ axis. This is annoying when you shoot a 3D Missile to a higher (or lower) possition, and the missile does not faces the correct XY Axis angle

In the next image, the missile angle in the XY Axis is incorrect:




And I think it should change such angle to look to the same direction the player is poiting and the same angle the player-view has:



Maybe for sprites like plasma balls or spherical shapes this is not important since they look the same independently of the viewing angle, but for actors like missiles or non-rounded 3D models, the player will notice the wrong angle, even for small angles such as 20? or more.

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Corbin
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Postby Corbin » Sat 26 Jun 2010 6:53 pm


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Corbin
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Postby Corbin » Sun 19 Dec 2010 7:55 am


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andrewj
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Postby andrewj » Tue 21 Dec 2010 1:17 pm

The code can already angle an MD2 model up or down -- no problem there.

It is a question of when to do it. How about always doing it for MISSILEs, and have a new special flag for anything else?

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Karnizero
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Postby Karnizero » Wed 22 Dec 2010 10:11 am



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