i've got an idea for a new usefull lump. lets name it materials or textures.
at first it will group textures(and floors):
textures (qwood1, qwood2, ...)
textures (metalfl1, qmetal3, ...)
as you see the syntax is:
material "name of
textures (list of textures and floors)
after that we may set here different puffs for different materials/weapons
metal: metalpuff1, metaldecal1
wood: woodpuff1, wooddecal1
stone: stonepuff1, stonedecal1
the syntax is:
puff "puff group name"
"material 1": "puffclass for this attack/puffgroup", "decal name"
and the one more usage for this lump - step and landing sounds
metal: metalstep1, metalland1
wood: woodstep1, woodland1
steps "stepsgroup name"
"material 1": "stepsound", "landing sound"
may be something of that like decalls may not be implemented yet, but such lump will be very usefull for realistic modifications.
Remember it never hurts to ask, but you might not get it.
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