Swinging doors?

Remember it never hurts to ask, but you might not get it.

Moderators: andrewj, Corbin, Lobo

User avatar
Corbin
Posts: 657
Joined: Mon 09 Jul 2007 6:10 am
Location: vice city, california
Contact:

Swinging doors?

Postby Corbin » Sat 25 Apr 2009 3:49 am

Hey, is it possible to have doors that swing open when activated, rather than the usual scroll up or sideways?

Blood used swinging doors quite frequently and Hypertension looks out of place without them.

Is this possible to add into Edge anytime soon? Or have people gotten it to work somehow? If so...any examples?

User avatar
Karnizero
Posts: 370
Joined: Sun 08 Mar 2009 2:45 am
Location: Espa

Postby Karnizero » Sat 25 Apr 2009 8:34 am

Are you refering to "Polyobjects"? Or EDGE does not support them?

User avatar
Corbin
Posts: 657
Joined: Mon 09 Jul 2007 6:10 am
Location: vice city, california
Contact:

Postby Corbin » Sat 25 Apr 2009 8:43 am


User avatar
Tragos
Posts: 468
Joined: Tue 18 Mar 2008 4:29 pm
Location: USA
Contact:

Postby Tragos » Fri 01 May 2009 12:47 pm

www.tragos2d.com
My personal website, blog and home of my ventures in the study of game design.

User avatar
Lobo
Posts: 347
Joined: Wed 09 May 2007 8:04 pm
Location: Spain
Contact:

Postby Lobo » Fri 01 May 2009 6:05 pm

, Lonely Meadows TC,
, DoomP.A.L.

User avatar
Liberation
Posts: 338
Joined: Mon 14 May 2007 4:36 pm
Location: England

Postby Liberation » Fri 01 May 2009 6:27 pm


User avatar
Corbin
Posts: 657
Joined: Mon 09 Jul 2007 6:10 am
Location: vice city, california
Contact:

Postby Corbin » Fri 01 May 2009 8:52 pm


User avatar
Karnizero
Posts: 370
Joined: Sun 08 Mar 2009 2:45 am
Location: Espa

Postby Karnizero » Sun 03 May 2009 11:27 am


User avatar
Tragos
Posts: 468
Joined: Tue 18 Mar 2008 4:29 pm
Location: USA
Contact:

Postby Tragos » Sun 03 May 2009 2:45 pm

www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

User avatar
Lobo
Posts: 347
Joined: Wed 09 May 2007 8:04 pm
Location: Spain
Contact:

Postby Lobo » Sun 03 May 2009 7:50 pm

, Lonely Meadows TC,

, DoomP.A.L.

User avatar
Tragos
Posts: 468
Joined: Tue 18 Mar 2008 4:29 pm
Location: USA
Contact:

Postby Tragos » Mon 04 May 2009 12:01 am

I was simply agreeing that Liberation is the Master. :wink: AVM is the code name for our project.
www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

User avatar
Corbin
Posts: 657
Joined: Mon 09 Jul 2007 6:10 am
Location: vice city, california
Contact:

Postby Corbin » Mon 04 May 2009 12:19 am


User avatar
Tragos
Posts: 468
Joined: Tue 18 Mar 2008 4:29 pm
Location: USA
Contact:

Postby Tragos » Mon 04 May 2009 12:55 am

www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

User avatar
Liberation
Posts: 338
Joined: Mon 14 May 2007 4:36 pm
Location: England

Postby Liberation » Mon 04 May 2009 9:44 am


User avatar
Tragos
Posts: 468
Joined: Tue 18 Mar 2008 4:29 pm
Location: USA
Contact:

Postby Tragos » Mon 04 May 2009 5:09 pm

www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

User avatar
Lobo
Posts: 347
Joined: Wed 09 May 2007 8:04 pm
Location: Spain
Contact:

Postby Lobo » Mon 04 May 2009 7:04 pm

, Lonely Meadows TC,

, DoomP.A.L.

User avatar
Dartmerc
Posts: 570
Joined: Tue 21 Aug 2007 3:25 am
Location: Sydney
Contact:

Postby Dartmerc » Mon 04 May 2009 11:26 pm



Return to “Feature Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest