PUFF Angles?

Found a bug in the latest version? Post about it here.

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Corbin
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PUFF Angles?

Postby Corbin » Sun 13 Mar 2011 4:44 am


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andrewj
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Postby andrewj » Mon 14 Mar 2011 2:36 am


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Corbin
Posts: 657
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Location: vice city, california
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Postby Corbin » Mon 14 Mar 2011 3:20 am


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andrewj
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Postby andrewj » Tue 15 Mar 2011 10:36 am

The ShootCheckGap() function in p_map.cc is responsible for spawning puffs when hitscans hit a floor or ceiling. So just modify that function.


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