[FIXED] 16-angled sprites not working

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Joppu
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[FIXED] 16-angled sprites not working

Postby Joppu » Sun 28 Jun 2009 1:56 pm


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andrewj
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Postby andrewj » Mon 29 Jun 2009 12:00 pm


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andrewj
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Postby andrewj » Sun 05 Jul 2009 2:01 pm


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Tragos
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Postby Tragos » Tue 11 Aug 2009 6:52 am

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andrewj
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Postby andrewj » Tue 11 Aug 2009 9:37 am

The EDGE 1.32a-TEST package contains an example, demo-Rot16.wad, which works best on MAP12 of DOOM2.

The sprites are defined in IMAGES.DDF (the DDFIMAGE lump), though ordinary sprites in a wad should work too.

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Tragos
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Postby Tragos » Sat 05 Sep 2009 6:31 am

Is there any project known, that makes good use of these extra frames? This has really opened some doors sort of speak, the thought of digitizing real world objects into sprites if very alluring! It nearly makes using 3d models useless....... LOL

I wonder if a similar feature exists within Zdoom. If not, how hard is it adding support for 16 sided frames over the normal 8? Did this require extensive re-coding of how doom handles sprite rendering? Or was it as simple as changing a few numeric digits around?
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