The EDGE 1.32a-TEST package contains an example, demo-Rot16.wad, which works best on MAP12 of DOOM2.
The sprites are defined in IMAGES.DDF (the DDFIMAGE lump), though ordinary sprites in a wad should work too.
[FIXED] 16-angled sprites not working
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My personal website, blog and home of my ventures in the study of game design.
My personal website, blog and home of my ventures in the study of game design.
Is there any project known, that makes good use of these extra frames? This has really opened some doors sort of speak, the thought of digitizing real world objects into sprites if very alluring! It nearly makes using 3d models useless....... LOL
I wonder if a similar feature exists within Zdoom. If not, how hard is it adding support for 16 sided frames over the normal 8? Did this require extensive re-coding of how doom handles sprite rendering? Or was it as simple as changing a few numeric digits around?
I wonder if a similar feature exists within Zdoom. If not, how hard is it adding support for 16 sided frames over the normal 8? Did this require extensive re-coding of how doom handles sprite rendering? Or was it as simple as changing a few numeric digits around?
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