Doomed Again - A high-res sprites mod for Doom (and more...)

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Agar
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Doomed Again - A high-res sprites mod for Doom (and more...)

Postby Agar » Wed 04 Nov 2009 10:53 am

Now that , I can finally make an official announcement about the project I've been working on for a few months: Doomed Again

Doomed Again is a complete remake of the classic Doom games based on the EDGE sourceport, featuring high-resolution sprites and textures, improved sounds, and a whole new way to create Doom levels.

FEATURES:

* 90 levels.
* Completely new high-resolution sprites for all monsters, weapons, scenery and items.
* A handful of new weapons and enemies.
* An all-new level editor.

There's a lot to say and I won't bother you with a huge post. You can find more info , or watch a preview of the game (the video is quite dark, make sure you view it in fullscreen mode).

So, my fellow doomers, do you have any comments or suggestions ?
Last edited by Agar on Wed 04 Nov 2009 10:21 pm, edited 1 time in total.

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Liberation
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Postby Liberation » Wed 04 Nov 2009 5:47 pm

Very intresting, the sprites look great and it will intresting to see how the levels come along with that map editor of yours.

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Tragos
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Postby Tragos » Wed 04 Nov 2009 6:04 pm

Everything looks great! I'd be very interested to try out your map editor, my own project makes use of 128x128 as the base tile for the rest of the map. I don't like the new pinky demon much, but I won't criticize work in progress. How many months have you spent on this?
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Agar
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Postby Agar » Wed 04 Nov 2009 10:20 pm


zZaRDoZz
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Postby zZaRDoZz » Sat 07 Nov 2009 2:56 pm

Any chance of the editor being released separately from the game?

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Tragos
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Postby Tragos » Sun 08 Nov 2009 5:50 am

www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

Agar
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Postby Agar » Sun 08 Nov 2009 5:04 pm


Chronoteeth
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Postby Chronoteeth » Mon 09 Nov 2009 9:42 am

The offsets for the guns are waaay too to the right

Agar
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Postby Agar » Mon 09 Nov 2009 6:35 pm


Agar
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Postby Agar » Tue 10 Nov 2009 10:11 pm

I just uploaded .

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Tragos
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Postby Tragos » Wed 11 Nov 2009 1:53 am

BEST LOOKING DOOM EVER. You alone should have made Doom 3. :D
www.tragos2d.com

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Liberation
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Postby Liberation » Wed 11 Nov 2009 7:18 pm


Agar
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Postby Agar » Thu 12 Nov 2009 11:13 pm


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Tragos
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Postby Tragos » Fri 13 Nov 2009 5:17 am

www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

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Postby EuroSpriter » Fri 13 Nov 2009 10:41 am


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Postby immortalundead » Fri 13 Nov 2009 2:46 pm


Agar
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Postby Agar » Sat 14 Nov 2009 11:13 am


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Postby andrewj » Sat 14 Nov 2009 1:27 pm


Agar
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Postby Agar » Sat 14 Nov 2009 2:40 pm

Last edited by Agar on Mon 16 Nov 2009 1:19 pm, edited 1 time in total.

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Tragos
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Postby Tragos » Mon 16 Nov 2009 3:35 am

www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

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Postby andrewj » Mon 16 Nov 2009 5:53 am


Agar
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Postby Agar » Mon 16 Nov 2009 1:23 pm


Agar
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Postby Agar » Tue 17 Nov 2009 10:21 pm

I've just uploaded the first gameplay video of Doomed Again. Now you can get a better idea of what the game looks like.


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Corbin
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Postby Corbin » Wed 18 Nov 2009 12:57 am

Kind of reminds me of Marathon.

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immortalundead
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Postby immortalundead » Wed 18 Nov 2009 3:45 am

looks pretty amazing so far, only thing that seems a bit off are the shotgun shells, they look a bit small and very bright. maybe a darker shade of red? but it doesnt seem like a huge problem

keep up the awesome work

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BaronOfStuff
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Postby BaronOfStuff » Wed 18 Nov 2009 9:54 pm

Holy. Shit.

Do *NOT* rush this one!
"Yar!" said the cow, who had been watching from afar...



Followed by "Allow that proverbial shit..."

Agar
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Postby Agar » Wed 18 Nov 2009 11:18 pm


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Tragos
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Postby Tragos » Thu 19 Nov 2009 1:28 am

www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

Agar
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Postby Agar » Fri 20 Nov 2009 7:08 pm


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immortalundead
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Postby immortalundead » Fri 20 Nov 2009 8:05 pm



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