CQB Mod released

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sierraoscar19
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CQB Mod released

Postby sierraoscar19 » Thu 06 Nov 2008 9:17 pm

Hi everyone, I've uploaded CQB to the http://www.doomworld.com/idgames/ newstuff thingie, so it should be available to download in the near future...!!!

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andrewj
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Postby andrewj » Fri 07 Nov 2008 1:11 am

Wow, congratulations! :)

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Lobo
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Postby Lobo » Fri 07 Nov 2008 11:09 pm

Excellent! I've been waiting years (literally!) for this!

/me runs to download....



[edit] Got a bit too excited there: not available for download yet.[/edit]
, Lonely Meadows TC,
, DoomP.A.L.

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Liberation
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Postby Liberation » Sun 09 Nov 2008 10:16 am


doh!!

Chronoteeth
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Postby Chronoteeth » Sun 09 Nov 2008 3:14 pm

Upload it from a filehosting site first, post it here, that always works.

sierraoscar19
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Find it here instead

Postby sierraoscar19 » Mon 10 Nov 2008 12:07 pm

Bastards! Wonder why they rejected the file. In any case, here 'tis. If anyone can help to upload it to a more permanent home, I'd be well pleased!

http://www.speedyshare.com/174776273.html

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andrewj
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Re: Find it here instead

Postby andrewj » Mon 10 Nov 2008 12:41 pm


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Lobo
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Postby Lobo » Mon 10 Nov 2008 7:00 pm

, Lonely Meadows TC,

, DoomP.A.L.

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Liberation
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Postby Liberation » Mon 10 Nov 2008 8:25 pm


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Corbin
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Postby Corbin » Mon 10 Nov 2008 10:39 pm


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hungerfish
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Postby hungerfish » Wed 12 Nov 2008 6:48 pm

Call Apogee, Say "Aardwolf"!

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BaronOfStuff
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Postby BaronOfStuff » Wed 12 Nov 2008 7:16 pm

"Yar!" said the cow, who had been watching from afar...



Followed by "Allow that proverbial shit..."

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hungerfish
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Postby hungerfish » Wed 12 Nov 2008 9:03 pm

Call Apogee, Say "Aardwolf"!

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Corbin
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Postby Corbin » Wed 12 Nov 2008 10:42 pm


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Nick_Perrin
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Postby Nick_Perrin » Thu 13 Nov 2008 6:00 am


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BaronOfStuff
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Postby BaronOfStuff » Thu 13 Nov 2008 5:30 pm

That's a point, I didn't mention my thoughts...

Anywho, I quite liked it. Which is somewhat surprising coming from someone who usually hates anything closely resembling Counter-Strike style weapon mods, but this felt a bit different. I was impressed by the crouching enemies :P

I guess the maps are what really make this worth playing though; it doesn't take a genius to spot that they've obviously taken a fair a bit of work to make :)
"Yar!" said the cow, who had been watching from afar...







Followed by "Allow that proverbial shit..."

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hungerfish
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Postby hungerfish » Fri 14 Nov 2008 12:56 am

Call Apogee, Say "Aardwolf"!

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Lobo
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Postby Lobo » Sun 16 Nov 2008 11:10 pm

Nice stuff, and kudos on it being the first public mod for EDGE to make use of MD2 models!

2 complaints:
a) Why can't I reload whenever I want to? It's so irritating being constantly caught with an almost empty magazine!
b) Way too short! We need an expansion pack for this mod ASAP!


Nice work SierraOscar!
, Lonely Meadows TC,

, DoomP.A.L.

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Joppu
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Postby Joppu » Mon 17 Nov 2008 8:07 am

Awesome! Some points though:
-Weapons should be models, not sprites
-The first map is fullbright and looks ugly
Other than that: Great job!

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Joppu
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Postby Joppu » Mon 17 Nov 2008 8:19 am


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Corbin
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Postby Corbin » Tue 18 Nov 2008 7:00 am

I finally did it by deleting the external LDF file. There is no reason to have two copies of the DDF definitions both inside and outside of the WAD.

Anyways, it was alright, but it got boring really quick. If you do another version, add more interesting textures, more enemies, maybe some music, and more weapons. It works as a tech demo, but I couldn't play it for more than 5 minutes. :/

Like Lobo said, expansion pack!

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hungerfish
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Postby hungerfish » Sat 22 Nov 2008 11:22 pm

Joppu, thanks for posting!
I've tried what you posted, but its still not working.
I then just left out the -ddf /path/to/ddf, and I still got the error.

Corbin,
Are you saying that the same (corrupt) ddf is also in the wad?!
Shouldn't that get ignored though, when -ddf is given?!
Call Apogee, Say "Aardwolf"!

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andrewj
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Postby andrewj » Sun 23 Nov 2008 3:44 am

Last edited by andrewj on Mon 24 Nov 2008 12:01 am, edited 1 time in total.

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hungerfish
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Postby hungerfish » Sun 23 Nov 2008 9:14 pm

Call Apogee, Say "Aardwolf"!

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Corbin
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Postby Corbin » Sat 29 Nov 2008 3:28 am


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hungerfish
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Postby hungerfish » Tue 02 Dec 2008 10:47 pm

Call Apogee, Say "Aardwolf"!

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Corbin
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Postby Corbin » Tue 02 Dec 2008 11:59 pm


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hungerfish
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Postby hungerfish » Wed 03 Dec 2008 1:35 am

Call Apogee, Say "Aardwolf"!

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Corbin
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Postby Corbin » Wed 03 Dec 2008 4:59 am


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hungerfish
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Postby hungerfish » Wed 03 Dec 2008 2:53 pm

Call Apogee, Say "Aardwolf"!


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