HYPERTENSION (2010 gameplay teaser, feedback here!)

Making something for EDGE? Show it here.

Moderators: andrewj, Corbin, Lobo

So far so good?

Like a fat kid on a cupcake! (yes)
8
80%
Equivalent of Ass-Herpies. . . (no)
2
20%
 
Total votes: 10

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Tragos
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Postby Tragos » Fri 04 Jun 2010 4:08 am

www.tragos2d.com
My personal website, blog and home of my ventures in the study of game design.

zZaRDoZz
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Postby zZaRDoZz » Fri 04 Jun 2010 1:11 pm


Fiend
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Postby Fiend » Fri 04 Jun 2010 5:29 pm


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Tragos
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Postby Tragos » Sat 05 Jun 2010 3:45 am

www.tragos2d.com

My personal website, blog and home of my ventures in the study of game design.

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Corbin
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Postby Corbin » Sun 06 Jun 2010 7:37 am


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Karnizero
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Postby Karnizero » Sun 06 Jun 2010 9:45 am


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Karnizero
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Postby Karnizero » Sun 06 Jun 2010 11:29 am

Here you have the random particle generator for the waterfall splash:



It replaces the Zombieman, so you can test it fast.

Don't forget to read the README. It contains important information.

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Corbin
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Postby Corbin » Sun 20 Jun 2010 12:11 am

Thanks man.


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Corbin
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Postby Corbin » Sat 07 Aug 2010 12:17 am

.

This is probably one of the last trailers we'll put out.

Game is over half way done now, if you still would like to help us out there's tons of small work to be done, just let me know!

Comments? There's even a bit of 32X footage near the end. XD

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Dartmerc
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Postby Dartmerc » Tue 24 Aug 2010 2:18 am


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Corbin
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Postby Corbin » Tue 24 Aug 2010 2:53 am


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Corbin
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Postby Corbin » Mon 29 Nov 2010 10:50 pm


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Karnizero
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Postby Karnizero » Thu 02 Dec 2010 9:47 am

Looks really good, but blend the smoke's borders and give it some translucency to make it look better.

I hack into your computer ... 8)

... and managed to "edit" the map. This is how the smoke looks like now.




Also, you can add some drop shadows, because the illumination looks quite plain (I hope those boxes are not dropping shadows against the moon's light :roll: )


Whatever, congrats. Your project looks really good.

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Corbin
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Postby Corbin » Thu 16 Dec 2010 10:04 am


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Karnizero
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Postby Karnizero » Thu 16 Dec 2010 10:56 am


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Corbin
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Postby Corbin » Thu 16 Dec 2010 8:57 pm


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Karnizero
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Postby Karnizero » Fri 17 Dec 2010 11:01 am


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Corbin
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Postby Corbin » Sun 06 Feb 2011 6:35 pm


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Karnizero
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Postby Karnizero » Wed 01 Jun 2011 5:55 pm

Much time without wandering around. A lot of thing to do here so not much time to annoy you at these forums.

How can your so called "TC" be good?
I don't want to shit your work, but it's so awful that should be prohibited.

Just waiting for it to be released. To laught at it. I don't think i'm enjoying it at all.

Yeah I'm serious. Or maybe not? :wink:

Cya mates.

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Corbin
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Postby Corbin » Thu 02 Jun 2011 4:39 pm


zZaRDoZz
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Postby zZaRDoZz » Wed 08 Jun 2011 11:44 pm





Volumetric fog now working at alpha stability. It doesn't work with dynamic lights just yet so there's lots of work to be done. This was largely Corbin's doing but due to his insanely shy nature, coupled with an almost fanatical modesty, I had to post it here myself.

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Karnizero
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Postby Karnizero » Thu 09 Jun 2011 11:29 am

Ok guys, i'm calling police. You are copying my Blood Maps but inverted... :P
You even copy the same textures alignment...



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Corbin
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Postby Corbin » Thu 09 Jun 2011 3:13 pm


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Karnizero
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Postby Karnizero » Sat 11 Jun 2011 11:08 am


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Corbin
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Postby Corbin » Sat 11 Jun 2011 8:56 pm


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Karnizero
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Postby Karnizero » Wed 15 Jun 2011 9:45 am


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Corbin
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Postby Corbin » Wed 15 Jun 2011 5:41 pm


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Karnizero
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Postby Karnizero » Thu 16 Jun 2011 10:12 am


zZaRDoZz
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Corbin
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Postby Corbin » Tue 21 Jun 2011 4:52 am



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