Titanium GL

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zZaRDoZz
Posts: 132
Joined: Mon 10 Aug 2009 1:15 am

Titanium GL

Postby zZaRDoZz » Wed 16 May 2012 4:22 pm

The opengl to DirectX wrapper now works in EDGE, not that anyone has particular love for directx, it's just that a year ago or so, I emailed the developer hoping directx might keep the frame rate closer to 35 fps during complex scenes on computers with crappy graphics like my old laptop. I don't think that it does that but it does work with some bugs here and there. Dynamic lights render very slowly, the console and automap are not working at all. Anywho, if you just want to try it out...



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Corbin
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Postby Corbin » Wed 23 May 2012 7:49 pm


zZaRDoZz
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Postby zZaRDoZz » Wed 23 May 2012 9:52 pm



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